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2026-02-02 04:50:13 +01:00

104 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "m4/burger/rooms/section5/section5_room.h"
#include "m4/burger/rooms/section5/section5.h"
#include "m4/burger/vars.h"
#include "m4/wscript/wst_regs.h"
namespace M4 {
namespace Burger {
namespace Rooms {
void Section5Room::preload() {
Rooms::Room::preload();
_G(flags)[V186] = 0;
_initFlag = false;
Section5::_digiName = nullptr;
Section5::_bgDigiName = nullptr;
}
void Section5Room::init() {
if (_initFlag) {
_initFlag = false;
kernel_timing_trigger(120, 5004);
}
if (Section5::_digiName != nullptr) {
digi_stop(3);
digi_unload(Section5::_digiName);
}
Section5::_digiName = nullptr;
int vol = 125;
switch (_G(game).room_id) {
case 502:
if (_G(flags)[kFireplaceHasFire])
Section5::_digiName = "500_002";
break;
case 505:
Section5::_digiName = "505_002";
break;
case 506:
if (_G(flags)[V218] == 5003) {
Section5::_digiName = "500_002";
} else {
Section5::_digiName = "506_005";
vol = 50;
}
break;
case 508:
Section5::_digiName = "500_029";
break;
default:
break;
}
if (Section5::_digiName) {
digi_preload(Section5::_digiName);
digi_play_loop(Section5::_digiName, 3, vol);
}
}
HotSpotRec *Section5Room::custom_hotspot_which(int32 x, int32 y) {
HotSpotRec *hotspot = Rooms::Room::custom_hotspot_which(x, y);
if (hotspot != nullptr || _G(flags)[V186] == 0 || !_borkStairs ||
(_G(game).room_id != 502 && _G(game).room_id != 505))
return hotspot;
assert(_borkTable);
const int index = _borkStairs.regs()[IDX_CELS_INDEX];
const int x1 = _borkTable[index]._x;
const int y1 = _borkTable[index]._y;
const int total = (x - x1) * (x - x1) + (y - y1) * (y - y1);
return (total < _borkThreshold) ? &_borkHotspot : nullptr;
}
} // namespace Rooms
} // namespace Burger
} // namespace M4