/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "m4/burger/rooms/section5/section5_room.h" #include "m4/burger/rooms/section5/section5.h" #include "m4/burger/vars.h" #include "m4/wscript/wst_regs.h" namespace M4 { namespace Burger { namespace Rooms { void Section5Room::preload() { Rooms::Room::preload(); _G(flags)[V186] = 0; _initFlag = false; Section5::_digiName = nullptr; Section5::_bgDigiName = nullptr; } void Section5Room::init() { if (_initFlag) { _initFlag = false; kernel_timing_trigger(120, 5004); } if (Section5::_digiName != nullptr) { digi_stop(3); digi_unload(Section5::_digiName); } Section5::_digiName = nullptr; int vol = 125; switch (_G(game).room_id) { case 502: if (_G(flags)[kFireplaceHasFire]) Section5::_digiName = "500_002"; break; case 505: Section5::_digiName = "505_002"; break; case 506: if (_G(flags)[V218] == 5003) { Section5::_digiName = "500_002"; } else { Section5::_digiName = "506_005"; vol = 50; } break; case 508: Section5::_digiName = "500_029"; break; default: break; } if (Section5::_digiName) { digi_preload(Section5::_digiName); digi_play_loop(Section5::_digiName, 3, vol); } } HotSpotRec *Section5Room::custom_hotspot_which(int32 x, int32 y) { HotSpotRec *hotspot = Rooms::Room::custom_hotspot_which(x, y); if (hotspot != nullptr || _G(flags)[V186] == 0 || !_borkStairs || (_G(game).room_id != 502 && _G(game).room_id != 505)) return hotspot; assert(_borkTable); const int index = _borkStairs.regs()[IDX_CELS_INDEX]; const int x1 = _borkTable[index]._x; const int y1 = _borkTable[index]._y; const int total = (x - x1) * (x - x1) + (y - y1) * (y - y1); return (total < _borkThreshold) ? &_borkHotspot : nullptr; } } // namespace Rooms } // namespace Burger } // namespace M4