81 lines
2.0 KiB
C++
81 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_BURGER_ROOMS_SECTION5_ROOM510_H
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#define M4_BURGER_ROOMS_SECTION5_ROOM510_H
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#include "m4/burger/rooms/section5/section5_room.h"
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#include "m4/burger/gui/inventory.h"
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namespace M4 {
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namespace Burger {
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namespace Rooms {
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#define BUTTON_COUNT 7
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class Room510 : public Section5Room {
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private:
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struct ButtonDef {
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int _x1;
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int _y1;
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int _x2;
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int _y2;
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int _index0;
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int _index1;
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int _index2;
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int _index3;
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int _state;
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int _val10;
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};
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struct Button : public ButtonDef {
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machine *_series = nullptr;
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Button() : ButtonDef() {}
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Button(const ButtonDef &src) : ButtonDef(src) {}
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};
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static const ButtonDef _BUTTONS[BUTTON_COUNT];
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Button _buttons[BUTTON_COUNT];
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//machine *_buttonSeries[BUTTON_COUNT];
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int _val2 = 0;
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int _val3 = 0;
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int _val4 = 0;
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void setupButton(int index);
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void setButtonState(int index, GUI::ControlStatus state);
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void buttonAction(int index, int firstFrame, int lastFrame);
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void updateButtons();
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int getHighlightedButton() const;
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public:
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Room510();
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~Room510() override {}
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void preload() override;
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void init() override;
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void daemon() override;
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void parser() override;
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};
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} // namespace Rooms
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} // namespace Burger
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} // namespace M4
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#endif
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