/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_BURGER_ROOMS_SECTION5_ROOM510_H #define M4_BURGER_ROOMS_SECTION5_ROOM510_H #include "m4/burger/rooms/section5/section5_room.h" #include "m4/burger/gui/inventory.h" namespace M4 { namespace Burger { namespace Rooms { #define BUTTON_COUNT 7 class Room510 : public Section5Room { private: struct ButtonDef { int _x1; int _y1; int _x2; int _y2; int _index0; int _index1; int _index2; int _index3; int _state; int _val10; }; struct Button : public ButtonDef { machine *_series = nullptr; Button() : ButtonDef() {} Button(const ButtonDef &src) : ButtonDef(src) {} }; static const ButtonDef _BUTTONS[BUTTON_COUNT]; Button _buttons[BUTTON_COUNT]; //machine *_buttonSeries[BUTTON_COUNT]; int _val2 = 0; int _val3 = 0; int _val4 = 0; void setupButton(int index); void setButtonState(int index, GUI::ControlStatus state); void buttonAction(int index, int firstFrame, int lastFrame); void updateButtons(); int getHighlightedButton() const; public: Room510(); ~Room510() override {} void preload() override; void init() override; void daemon() override; void parser() override; }; } // namespace Rooms } // namespace Burger } // namespace M4 #endif