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2026-02-02 04:50:13 +01:00

54 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "m4/burger/rooms/section2/section2.h"
#include "m4/burger/vars.h"
namespace M4 {
namespace Burger {
namespace Rooms {
Section2::Section2() : Rooms::Section() {
add(204, &_room204);
add(207, &_room207);
}
void Section2::daemon() {
switch (_G(kernel).trigger) {
case 2001:
_G(game).setRoom(204);
break;
case 2002:
_G(game).setRoom(207);
break;
default:
break;
}
_G(kernel).continue_handling_trigger = true;
}
} // namespace Rooms
} // namespace Burger
} // namespace M4