/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "m4/burger/rooms/section2/section2.h" #include "m4/burger/vars.h" namespace M4 { namespace Burger { namespace Rooms { Section2::Section2() : Rooms::Section() { add(204, &_room204); add(207, &_room207); } void Section2::daemon() { switch (_G(kernel).trigger) { case 2001: _G(game).setRoom(204); break; case 2002: _G(game).setRoom(207); break; default: break; } _G(kernel).continue_handling_trigger = true; } } // namespace Rooms } // namespace Burger } // namespace M4