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2026-02-02 04:50:13 +01:00

149 lines
3.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "m4/burger/rooms/section.h"
#include "m4/gui/gui_vmng.h"
#include "m4/burger/vars.h"
#include "m4/m4.h"
namespace M4 {
namespace Burger {
namespace Rooms {
void Section::global_room_init() {
int roomId = _G(game).room_id;
if (roomId <= 800)
_GINT().show();
else
_GINT().hide();
// Disable commands for certain rooms
if (roomId == 201 || roomId == 301 || roomId == 306 || roomId == 307 ||
roomId == 401 || roomId == 501 || roomId == 511 || roomId == 512 ||
roomId == 513 || roomId == 601 || roomId == 605 || roomId == 606 ||
roomId == 608 || roomId == 609 || roomId == 610 || roomId == 801 ||
roomId == 902) {
player_set_commands_allowed(false);
}
if (roomId >= 950 || roomId == 902)
mouse_hide();
else
mouse_show();
// Do stuff that needs to be done each time a scene is started
init_series_players();
// Preload digi sounds
if (_G(player).walker_in_this_scene) {
switch (roomId) {
case 102:
case 103:
case 105:
case 134:
case 135:
case 143:
case 174:
case 175:
case 176:
case 304:
case 505:
case 506:
case 507:
case 509:
case 602:
case 603:
case 604:
case 612: {
static const char *NAMES[] = {
"fs_wood1", "fs_wood2", "fs_wood3", "fs_wood4", "fs_wood5", nullptr
};
_G(digi).loadFootstepSounds(NAMES);
break;
}
case 106:
case 139:
case 144:
case 145:
case 302:
case 303:
case 305: {
static const char *NAMES[] = {
"fs_dirt1", "fs_dirt2", "fs_dirt3", "fs_dirt4", "fs_dirt5", nullptr
};
_G(digi).loadFootstepSounds(NAMES);
break;
}
case 310:
case 311:
case 312:
case 313:
case 314:
case 315:
case 316:
case 317:
case 318:
case 319: {
static const char *NAMES[] = {
"fs_mine1", "fs_mine2", "fs_mine3", "fs_mine4", "fs_mine5", nullptr
};
_G(digi).loadFootstepSounds(NAMES);
break;
}
default: {
static const char *NAMES[] = {
"fs_hard1", "fs_hard2", "fs_hard3", "fs_hard4", "fs_hard5", nullptr
};
_G(digi).loadFootstepSounds(NAMES);
break;
}
}
}
if (_G(executing) == WHOLE_GAME) {
kernel_timing_trigger(900, kAdvanceHour, nullptr);
kernel_timing_trigger(300, kAdvanceTime, nullptr);
}
}
void Section::init_series_players() {
_G(seriesPlayers).clear();
}
void Section::tick() {
int oldTrigger = _G(kernel).trigger;
_G(kernel).trigger = kCALLED_EACH_LOOP;
g_engine->game_daemon_code();
_G(kernel).trigger = oldTrigger;
}
void Section::daemon() {
_G(kernel).continue_handling_trigger = true;
}
} // namespace Rooms
} // namespace Burger
} // namespace M4