53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/str.h"
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#include "common/textconsole.h"
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#include "m4/adv_db_r/db_catalog.h"
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#include "m4/adv_r/db_env.h"
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namespace M4 {
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char *env_find(const Common::String &descName) {
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static char name[144];
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static char resultPath[144];
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int32 sceneCode;
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Common::strcpy_s(name, descName.c_str());
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if (descName.hasPrefixIgnoreCase(".raw") || descName.hasPrefixIgnoreCase(".hmp")) {
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return name;
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} else {
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db_rmlst_get_asset_room_path(name, resultPath, &sceneCode);
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if (strlen(resultPath) == 0)
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return nullptr;
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env_get_path(name, sceneCode, resultPath);
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return name;
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}
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}
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char *env_get_path(char *resultPath, int room_num, char *fileName) {
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error("env_get_path not implemented in ScummVM");
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}
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} // End of namespace M4
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