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2026-02-02 04:50:13 +01:00

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1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef LASTEXPRESS_BEETLE_H
#define LASTEXPRESS_BEETLE_H
#include "lastexpress/lastexpress.h"
#include "lastexpress/helpers.h"
#include "common/array.h"
#include "common/rect.h"
#include "common/system.h"
namespace LastExpress {
class LastExpressEngine;
struct Seq;
struct Sprite;
class CBeetle {
public:
CBeetle(LastExpressEngine *engine);
~CBeetle();
void tick();
void checkMouse();
void setDirection(int direction);
bool onTable();
bool click();
private:
LastExpressEngine *_engine = nullptr;
Seq *_sequences[30];
Seq *_currentSequence = nullptr;
int _currentFrame = 0;
int _index = 0;
int _coordOffset = 0;
Common::Point _coords;
int _directions[16];
int _currentDirectionIndex = 0;
Sprite *_frame = nullptr;
bool _loaded = false;
int _mouseCooldown = 0;
int _fleeSpeed = 0;
int _spawnCounter = 0;
};
} // End of namespace LastExpress
#endif // LASTEXPRESS_BEETLE_H