/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef LASTEXPRESS_BEETLE_H #define LASTEXPRESS_BEETLE_H #include "lastexpress/lastexpress.h" #include "lastexpress/helpers.h" #include "common/array.h" #include "common/rect.h" #include "common/system.h" namespace LastExpress { class LastExpressEngine; struct Seq; struct Sprite; class CBeetle { public: CBeetle(LastExpressEngine *engine); ~CBeetle(); void tick(); void checkMouse(); void setDirection(int direction); bool onTable(); bool click(); private: LastExpressEngine *_engine = nullptr; Seq *_sequences[30]; Seq *_currentSequence = nullptr; int _currentFrame = 0; int _index = 0; int _coordOffset = 0; Common::Point _coords; int _directions[16]; int _currentDirectionIndex = 0; Sprite *_frame = nullptr; bool _loaded = false; int _mouseCooldown = 0; int _fleeSpeed = 0; int _spawnCounter = 0; }; } // End of namespace LastExpress #endif // LASTEXPRESS_BEETLE_H