Files
2026-02-02 04:50:13 +01:00

320 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "lastexpress/lastexpress.h"
namespace LastExpress {
void LogicManager::CONS_DemoMaster(int chapter) {
switch (chapter) {
case 0:
_engine->getMessageManager()->setMessageHandle(
kCharacterMaster,
_functionsDemoMaster[getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall]]
);
break;
case 1:
CONS_DemoMaster_Birth(0, 0, 0, 0);
break;
case 2:
CONS_DemoMaster_StartPart2(0, 0, 0, 0);
break;
case 3:
CONS_DemoMaster_StartPart3(0, 0, 0, 0);
break;
case 4:
CONS_DemoMaster_StartPart4(0, 0, 0, 0);
break;
case 5:
CONS_DemoMaster_StartPart5(0, 0, 0, 0);
break;
default:
break;
}
}
void LogicManager::DemoMasterCall(CALL_PARAMS) {
getCharacter(kCharacterMaster).currentCall++;
(this->*functionPointer)(param1, param2, param3, param4);
}
void LogicManager::CONS_DemoMaster_SaveGame(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterMaster).callParams[getCharacter(kCharacterMaster).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterMaster, &LogicManager::HAND_DemoMaster_SaveGame);
getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall] = 1;
params->clear();
params->parameters[0] = param1.intParam;
params->parameters[1] = param2.intParam;
fedEx(kCharacterMaster, kCharacterMaster, 12, 0);
}
void LogicManager::HAND_DemoMaster_SaveGame(HAND_PARAMS) {
switch (msg->action) {
case 0:
getCharacter(kCharacterMaster).currentCall--;
_engine->getMessageManager()->setMessageHandle(
kCharacterMaster,
_functionsDemoMaster[getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall]]
);
fedEx(kCharacterMaster, kCharacterMaster, 18, 0);
break;
case 12:
save(
kCharacterMaster,
getCharacterCurrentParams(kCharacterMaster)[0],
getCharacterCurrentParams(kCharacterMaster)[1]
);
getCharacter(kCharacterMaster).currentCall--;
_engine->getMessageManager()->setMessageHandle(
kCharacterMaster,
_functionsDemoMaster[getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall]]
);
fedEx(kCharacterMaster, kCharacterMaster, 18, 0);
break;
default:
break;
}
}
void LogicManager::CONS_DemoMaster_Birth(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterMaster).callParams[getCharacter(kCharacterMaster).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterMaster, &LogicManager::HAND_DemoMaster_Birth);
getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall] = 2;
params->clear();
fedEx(kCharacterMaster, kCharacterMaster, 12, 0);
}
void LogicManager::HAND_DemoMaster_Birth(HAND_PARAMS) {
switch (msg->action) {
case 0:
{
bool playSndFx = false;
bool doBumpCath = false;
if (_globals[kGlobalTrainIsRunning]) {
if (!getCharacterCurrentParams(kCharacterMaster)[3]) {
getCharacterCurrentParams(kCharacterMaster)[3] = _realTime + getCharacterCurrentParams(kCharacterMaster)[0];
if (!getCharacterCurrentParams(kCharacterMaster)[3])
playSndFx = true;
}
if (!playSndFx && _realTime > getCharacterCurrentParams(kCharacterMaster)[3]) {
getCharacterCurrentParams(kCharacterMaster)[3] = 0x7FFFFFFF;
playSndFx = true;
}
if (playSndFx) {
if (!rnd(2)) {
playDialog(kCharacterCath, "ZFX1007B", rnd(15) + 2, 0);
} else {
playDialog(kCharacterCath, "ZFX1005", rnd(15) + 2, 0);
}
getCharacterCurrentParams(kCharacterMaster)[3] = 0;
getCharacterCurrentParams(kCharacterMaster)[0] = 900 * (rnd(5) + 5);
}
}
if (_gameTime > 2268000 && !getCharacterCurrentParams(kCharacterMaster)[4]) {
getCharacterCurrentParams(kCharacterMaster)[4] = 1;
getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall + 8] = 2;
DemoMasterCall(&LogicManager::CONS_DemoMaster_SaveGame, 2, kEventVergesAnnaDead, 0, 0);
break;
}
if (getCharacterCurrentParams(kCharacterMaster)[1]) {
if (!getCharacterCurrentParams(kCharacterMaster)[5]) {
getCharacterCurrentParams(kCharacterMaster)[5] = _gameTime + 900;
if (_gameTime == -900)
doBumpCath = true;
}
if (!doBumpCath && _gameTime > getCharacterCurrentParams(kCharacterMaster)[5]) {
getCharacterCurrentParams(kCharacterMaster)[5] = 0x7FFFFFFF;
doBumpCath = true;
}
if (doBumpCath) {
bumpCath(kCarRestaurant, 58, 255);
}
}
getCharacterCurrentParams(kCharacterMaster)[5] = 0;
if (getCharacterCurrentParams(kCharacterMaster)[1]) {
if (!cathRunningDialog("ZFX1001"))
playDialog(kCharacterCath, "ZFX1001", -1, 0);
}
break;
}
case 12:
_engine->getSoundManager()->startAmbient();
getCharacterCurrentParams(kCharacterMaster)[0] = 900 * (rnd(5) + 5);
setDoor(34, kCharacterCath, 2, 255, 255);
getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall + 8] = 1;
DemoMasterCall(&LogicManager::CONS_DemoMaster_SaveGame, 1, 0, 0, 0);
break;
case 17:
getCharacter(kCharacterMaster).characterPosition.car = getCharacter(kCharacterCath).characterPosition.car;
if (checkCathDir(kCarRestaurant, 81)) {
getCharacterCurrentParams(kCharacterMaster)[1] = 1;
if (!dialogRunning("ZFX1001"))
playDialog(kCharacterCath, "ZFX1001", -1, 0);
} else {
getCharacterCurrentParams(kCharacterMaster)[1] = 0;
if (cathRunningDialog("ZFX1001"))
endDialog("ZFX1001");
}
if (getCharacter(kCharacterCath).characterPosition.car != getCharacterCurrentParams(kCharacterMaster)[2]) {
if (getCharacter(kCharacterCath).characterPosition.car == kCarRestaurant) {
startCycOtis(kCharacterMaster, "RCWND");
} else if (getCharacter(kCharacterCath).characterPosition.car == kCarRedSleeping) {
startCycOtis(kCharacterMaster, "S1WND");
} else {
endGraphics(kCharacterMaster);
}
getCharacterCurrentParams(kCharacterMaster)[2] = getCharacter(kCharacterCath).characterPosition.car;
}
break;
case 18:
{
bool doBumpCath = false;
if (getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall + 8] == 2) {
playNIS(kEventVergesAnnaDead);
endGame(1, 2259000, 58, true);
if (getCharacterCurrentParams(kCharacterMaster)[1]) {
if (!getCharacterCurrentParams(kCharacterMaster)[5]) {
getCharacterCurrentParams(kCharacterMaster)[5] = _gameTime + 900;
if (_gameTime == -900)
doBumpCath = true;
}
if (!doBumpCath && _gameTime > getCharacterCurrentParams(kCharacterMaster)[5]) {
getCharacterCurrentParams(kCharacterMaster)[5] = 0x7FFFFFFF;
doBumpCath = true;
}
if (doBumpCath) {
bumpCath(kCarRestaurant, 58, 255);
}
}
getCharacterCurrentParams(kCharacterMaster)[5] = 0;
if (getCharacterCurrentParams(kCharacterMaster)[1]) {
if (!cathRunningDialog("ZFX1001"))
playDialog(kCharacterCath, "ZFX1001", -1, 0);
}
}
break;
}
default:
break;
}
}
void LogicManager::CONS_DemoMaster_StartPart2(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterMaster).callParams[getCharacter(kCharacterMaster).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterMaster, &LogicManager::HAND_DemoMaster_StartPart2);
getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall] = 3;
params->clear();
fedEx(kCharacterMaster, kCharacterMaster, 12, 0);
}
void LogicManager::HAND_DemoMaster_StartPart2(HAND_PARAMS) {
// No-op
}
void LogicManager::CONS_DemoMaster_StartPart3(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterMaster).callParams[getCharacter(kCharacterMaster).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterMaster, &LogicManager::HAND_DemoMaster_StartPart3);
getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall] = 4;
params->clear();
fedEx(kCharacterMaster, kCharacterMaster, 12, 0);
}
void LogicManager::HAND_DemoMaster_StartPart3(HAND_PARAMS) {
// No-op
}
void LogicManager::CONS_DemoMaster_StartPart4(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterMaster).callParams[getCharacter(kCharacterMaster).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterMaster, &LogicManager::HAND_DemoMaster_StartPart4);
getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall] = 5;
params->clear();
fedEx(kCharacterMaster, kCharacterMaster, 12, 0);
}
void LogicManager::HAND_DemoMaster_StartPart4(HAND_PARAMS) {
// No-op
}
void LogicManager::CONS_DemoMaster_StartPart5(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterMaster).callParams[getCharacter(kCharacterMaster).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterMaster, &LogicManager::HAND_DemoMaster_StartPart5);
getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall] = 6;
params->clear();
fedEx(kCharacterMaster, kCharacterMaster, 12, 0);
}
void LogicManager::HAND_DemoMaster_StartPart5(HAND_PARAMS) {
// No-op
}
void (LogicManager::*LogicManager::_functionsDemoMaster[])(HAND_PARAMS) = {
nullptr,
&LogicManager::HAND_DemoMaster_SaveGame,
&LogicManager::HAND_DemoMaster_Birth,
&LogicManager::HAND_DemoMaster_StartPart2,
&LogicManager::HAND_DemoMaster_StartPart3,
&LogicManager::HAND_DemoMaster_StartPart4,
&LogicManager::HAND_DemoMaster_StartPart5
};
} // End of namespace LastExpress