/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "lastexpress/lastexpress.h" namespace LastExpress { void LogicManager::CONS_DemoMaster(int chapter) { switch (chapter) { case 0: _engine->getMessageManager()->setMessageHandle( kCharacterMaster, _functionsDemoMaster[getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall]] ); break; case 1: CONS_DemoMaster_Birth(0, 0, 0, 0); break; case 2: CONS_DemoMaster_StartPart2(0, 0, 0, 0); break; case 3: CONS_DemoMaster_StartPart3(0, 0, 0, 0); break; case 4: CONS_DemoMaster_StartPart4(0, 0, 0, 0); break; case 5: CONS_DemoMaster_StartPart5(0, 0, 0, 0); break; default: break; } } void LogicManager::DemoMasterCall(CALL_PARAMS) { getCharacter(kCharacterMaster).currentCall++; (this->*functionPointer)(param1, param2, param3, param4); } void LogicManager::CONS_DemoMaster_SaveGame(CONS_PARAMS) { CharacterCallParams *params = &getCharacter(kCharacterMaster).callParams[getCharacter(kCharacterMaster).currentCall]; _engine->getMessageManager()->setMessageHandle(kCharacterMaster, &LogicManager::HAND_DemoMaster_SaveGame); getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall] = 1; params->clear(); params->parameters[0] = param1.intParam; params->parameters[1] = param2.intParam; fedEx(kCharacterMaster, kCharacterMaster, 12, 0); } void LogicManager::HAND_DemoMaster_SaveGame(HAND_PARAMS) { switch (msg->action) { case 0: getCharacter(kCharacterMaster).currentCall--; _engine->getMessageManager()->setMessageHandle( kCharacterMaster, _functionsDemoMaster[getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall]] ); fedEx(kCharacterMaster, kCharacterMaster, 18, 0); break; case 12: save( kCharacterMaster, getCharacterCurrentParams(kCharacterMaster)[0], getCharacterCurrentParams(kCharacterMaster)[1] ); getCharacter(kCharacterMaster).currentCall--; _engine->getMessageManager()->setMessageHandle( kCharacterMaster, _functionsDemoMaster[getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall]] ); fedEx(kCharacterMaster, kCharacterMaster, 18, 0); break; default: break; } } void LogicManager::CONS_DemoMaster_Birth(CONS_PARAMS) { CharacterCallParams *params = &getCharacter(kCharacterMaster).callParams[getCharacter(kCharacterMaster).currentCall]; _engine->getMessageManager()->setMessageHandle(kCharacterMaster, &LogicManager::HAND_DemoMaster_Birth); getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall] = 2; params->clear(); fedEx(kCharacterMaster, kCharacterMaster, 12, 0); } void LogicManager::HAND_DemoMaster_Birth(HAND_PARAMS) { switch (msg->action) { case 0: { bool playSndFx = false; bool doBumpCath = false; if (_globals[kGlobalTrainIsRunning]) { if (!getCharacterCurrentParams(kCharacterMaster)[3]) { getCharacterCurrentParams(kCharacterMaster)[3] = _realTime + getCharacterCurrentParams(kCharacterMaster)[0]; if (!getCharacterCurrentParams(kCharacterMaster)[3]) playSndFx = true; } if (!playSndFx && _realTime > getCharacterCurrentParams(kCharacterMaster)[3]) { getCharacterCurrentParams(kCharacterMaster)[3] = 0x7FFFFFFF; playSndFx = true; } if (playSndFx) { if (!rnd(2)) { playDialog(kCharacterCath, "ZFX1007B", rnd(15) + 2, 0); } else { playDialog(kCharacterCath, "ZFX1005", rnd(15) + 2, 0); } getCharacterCurrentParams(kCharacterMaster)[3] = 0; getCharacterCurrentParams(kCharacterMaster)[0] = 900 * (rnd(5) + 5); } } if (_gameTime > 2268000 && !getCharacterCurrentParams(kCharacterMaster)[4]) { getCharacterCurrentParams(kCharacterMaster)[4] = 1; getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall + 8] = 2; DemoMasterCall(&LogicManager::CONS_DemoMaster_SaveGame, 2, kEventVergesAnnaDead, 0, 0); break; } if (getCharacterCurrentParams(kCharacterMaster)[1]) { if (!getCharacterCurrentParams(kCharacterMaster)[5]) { getCharacterCurrentParams(kCharacterMaster)[5] = _gameTime + 900; if (_gameTime == -900) doBumpCath = true; } if (!doBumpCath && _gameTime > getCharacterCurrentParams(kCharacterMaster)[5]) { getCharacterCurrentParams(kCharacterMaster)[5] = 0x7FFFFFFF; doBumpCath = true; } if (doBumpCath) { bumpCath(kCarRestaurant, 58, 255); } } getCharacterCurrentParams(kCharacterMaster)[5] = 0; if (getCharacterCurrentParams(kCharacterMaster)[1]) { if (!cathRunningDialog("ZFX1001")) playDialog(kCharacterCath, "ZFX1001", -1, 0); } break; } case 12: _engine->getSoundManager()->startAmbient(); getCharacterCurrentParams(kCharacterMaster)[0] = 900 * (rnd(5) + 5); setDoor(34, kCharacterCath, 2, 255, 255); getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall + 8] = 1; DemoMasterCall(&LogicManager::CONS_DemoMaster_SaveGame, 1, 0, 0, 0); break; case 17: getCharacter(kCharacterMaster).characterPosition.car = getCharacter(kCharacterCath).characterPosition.car; if (checkCathDir(kCarRestaurant, 81)) { getCharacterCurrentParams(kCharacterMaster)[1] = 1; if (!dialogRunning("ZFX1001")) playDialog(kCharacterCath, "ZFX1001", -1, 0); } else { getCharacterCurrentParams(kCharacterMaster)[1] = 0; if (cathRunningDialog("ZFX1001")) endDialog("ZFX1001"); } if (getCharacter(kCharacterCath).characterPosition.car != getCharacterCurrentParams(kCharacterMaster)[2]) { if (getCharacter(kCharacterCath).characterPosition.car == kCarRestaurant) { startCycOtis(kCharacterMaster, "RCWND"); } else if (getCharacter(kCharacterCath).characterPosition.car == kCarRedSleeping) { startCycOtis(kCharacterMaster, "S1WND"); } else { endGraphics(kCharacterMaster); } getCharacterCurrentParams(kCharacterMaster)[2] = getCharacter(kCharacterCath).characterPosition.car; } break; case 18: { bool doBumpCath = false; if (getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall + 8] == 2) { playNIS(kEventVergesAnnaDead); endGame(1, 2259000, 58, true); if (getCharacterCurrentParams(kCharacterMaster)[1]) { if (!getCharacterCurrentParams(kCharacterMaster)[5]) { getCharacterCurrentParams(kCharacterMaster)[5] = _gameTime + 900; if (_gameTime == -900) doBumpCath = true; } if (!doBumpCath && _gameTime > getCharacterCurrentParams(kCharacterMaster)[5]) { getCharacterCurrentParams(kCharacterMaster)[5] = 0x7FFFFFFF; doBumpCath = true; } if (doBumpCath) { bumpCath(kCarRestaurant, 58, 255); } } getCharacterCurrentParams(kCharacterMaster)[5] = 0; if (getCharacterCurrentParams(kCharacterMaster)[1]) { if (!cathRunningDialog("ZFX1001")) playDialog(kCharacterCath, "ZFX1001", -1, 0); } } break; } default: break; } } void LogicManager::CONS_DemoMaster_StartPart2(CONS_PARAMS) { CharacterCallParams *params = &getCharacter(kCharacterMaster).callParams[getCharacter(kCharacterMaster).currentCall]; _engine->getMessageManager()->setMessageHandle(kCharacterMaster, &LogicManager::HAND_DemoMaster_StartPart2); getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall] = 3; params->clear(); fedEx(kCharacterMaster, kCharacterMaster, 12, 0); } void LogicManager::HAND_DemoMaster_StartPart2(HAND_PARAMS) { // No-op } void LogicManager::CONS_DemoMaster_StartPart3(CONS_PARAMS) { CharacterCallParams *params = &getCharacter(kCharacterMaster).callParams[getCharacter(kCharacterMaster).currentCall]; _engine->getMessageManager()->setMessageHandle(kCharacterMaster, &LogicManager::HAND_DemoMaster_StartPart3); getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall] = 4; params->clear(); fedEx(kCharacterMaster, kCharacterMaster, 12, 0); } void LogicManager::HAND_DemoMaster_StartPart3(HAND_PARAMS) { // No-op } void LogicManager::CONS_DemoMaster_StartPart4(CONS_PARAMS) { CharacterCallParams *params = &getCharacter(kCharacterMaster).callParams[getCharacter(kCharacterMaster).currentCall]; _engine->getMessageManager()->setMessageHandle(kCharacterMaster, &LogicManager::HAND_DemoMaster_StartPart4); getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall] = 5; params->clear(); fedEx(kCharacterMaster, kCharacterMaster, 12, 0); } void LogicManager::HAND_DemoMaster_StartPart4(HAND_PARAMS) { // No-op } void LogicManager::CONS_DemoMaster_StartPart5(CONS_PARAMS) { CharacterCallParams *params = &getCharacter(kCharacterMaster).callParams[getCharacter(kCharacterMaster).currentCall]; _engine->getMessageManager()->setMessageHandle(kCharacterMaster, &LogicManager::HAND_DemoMaster_StartPart5); getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall] = 6; params->clear(); fedEx(kCharacterMaster, kCharacterMaster, 12, 0); } void LogicManager::HAND_DemoMaster_StartPart5(HAND_PARAMS) { // No-op } void (LogicManager::*LogicManager::_functionsDemoMaster[])(HAND_PARAMS) = { nullptr, &LogicManager::HAND_DemoMaster_SaveGame, &LogicManager::HAND_DemoMaster_Birth, &LogicManager::HAND_DemoMaster_StartPart2, &LogicManager::HAND_DemoMaster_StartPart3, &LogicManager::HAND_DemoMaster_StartPart4, &LogicManager::HAND_DemoMaster_StartPart5 }; } // End of namespace LastExpress