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scummvm-cursorfix/engines/lab/metaengine.cpp
2026-02-02 04:50:13 +01:00

433 lines
15 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
#include "lab/lab.h"
#include "engines/advancedDetector.h"
#include "common/translation.h"
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymapper.h"
#include "backends/keymapper/standard-actions.h"
namespace Lab {
Common::Platform LabEngine::getPlatform() const {
return _gameDescription->platform;
}
uint32 LabEngine::getFeatures() const {
return _gameDescription->flags | _extraGameFeatures;
}
} // End of namespace Lab
class LabMetaEngine : public AdvancedMetaEngine<ADGameDescription> {
public:
const char *getName() const override {
return "lab";
}
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override {
*engine = new Lab::LabEngine(syst, desc);
return Common::kNoError;
}
bool hasFeature(MetaEngineFeature f) const override;
SaveStateList listSaves(const char *target) const override;
int getMaximumSaveSlot() const override;
bool removeSaveState(const char *target, int slot) const override;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
Common::KeymapArray initKeymaps(const char *target) const override;
};
bool LabMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate) ||
(f == kSavesSupportPlayTime) ||
(f == kSimpleSavesNames);
}
bool Lab::LabEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsReturnToLauncher) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
SaveStateList LabMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Lab::SaveGameHeader header;
Common::String pattern = target;
pattern += ".###";
Common::StringArray filenames = saveFileMan->listSavefiles(pattern.c_str());
SaveStateList saveList;
for (const auto &filename : filenames) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(filename.c_str() + filename.size() - 3);
if (slotNum >= 0 && slotNum <= 999) {
Common::InSaveFile *in = saveFileMan->openForLoading(filename);
if (in) {
if (Lab::readSaveGameHeader(in, header))
saveList.push_back(SaveStateDescriptor(this, slotNum, header._descr.getDescription()));
delete in;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
int LabMetaEngine::getMaximumSaveSlot() const {
return 999;
}
bool LabMetaEngine::removeSaveState(const char *target, int slot) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
return saveFileMan->removeSavefile(Common::String::format("%s.%03u", target, slot));
}
SaveStateDescriptor LabMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String filename = Common::String::format("%s.%03u", target, slot);
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
if (in) {
Lab::SaveGameHeader header;
bool successfulRead = Lab::readSaveGameHeader(in, header, false);
delete in;
if (successfulRead) {
SaveStateDescriptor desc(this, slot, header._descr.getDescription());
return header._descr;
}
}
return SaveStateDescriptor();
}
Common::KeymapArray LabMetaEngine::initKeymaps(const char *target) const {
using namespace Common;
using namespace Lab;
Keymap *engineKeymap = new Keymap(Keymap::kKeymapTypeGame, "lab-default", _("Default keymappings"));
Keymap *exitKeymap = new Keymap(Keymap::kKeymapTypeGame, "exit", _("Exit keymappings"));
Keymap *quitDialogKeymap = new Keymap(Keymap::kKeymapTypeGame, "quit-dialog", _("Quit dialog keymappings"));
Keymap *gameKeymap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings"));
Keymap *invKeymap = new Keymap(Keymap::kKeymapTypeGame, "inventory", _("Inventory keymappings"));
Keymap *introKeymap = new Keymap(Keymap::kKeymapTypeGame, "intro", _("Intro keymappings"));
Keymap *mapKeymap = new Keymap(Keymap::kKeymapTypeGame, "map", _("Map keymappings"));
Keymap *journalKeymap = new Keymap(Keymap::kKeymapTypeGame, "journal", _("Journal keymappings"));
Common::Action *act;
act = new Common::Action(kStandardActionLeftClick, _("Interact"));
act->setLeftClickEvent();
act->addDefaultInputMapping("MOUSE_LEFT");
act->addDefaultInputMapping("JOY_A");
engineKeymap->addAction(act);
act = new Common::Action(kStandardActionRightClick, _("Exit"));
act->setRightClickEvent();
act->addDefaultInputMapping("MOUSE_RIGHT");
act->addDefaultInputMapping("JOY_B");
engineKeymap->addAction(act);
act = new Common::Action("QUIT", _("Quit"));
act->setCustomEngineActionEvent(kActionQuit);
act->addDefaultInputMapping("q");
act->addDefaultInputMapping("x");
act->addDefaultInputMapping("JOY_DOWN");
engineKeymap->addAction(act);
act = new Common::Action("RAISESOUND", _("Raise the sound volume"));
act->setCustomEngineActionEvent(kActionSoundRaise);
act->addDefaultInputMapping("RIGHTBRACKET");
act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
engineKeymap->addAction(act);
act = new Common::Action("LOWERSOUND", _("Lower the sound volume"));
act->setCustomEngineActionEvent(kActionSoundLower);
act->addDefaultInputMapping("LEFTBRACKET");
act->addDefaultInputMapping("JOY_RIGHT_SHOULDER");
engineKeymap->addAction(act);
act = new Common::Action("EXIT", _("Exit"));
act->setCustomEngineActionEvent(kActionExit);
act->addDefaultInputMapping("ESCAPE");
act->addDefaultInputMapping("JOY_Y");
exitKeymap->addAction(act);
act = new Common::Action("YES", _("Yes"));
act->setCustomEngineActionEvent(kActionQuitDialogYes);
act->addDefaultInputMapping("y");
act->addDefaultInputMapping("q");
act->addDefaultInputMapping("JOY_A");
quitDialogKeymap->addAction(act);
act = new Common::Action("NO", _("No"));
act->setCustomEngineActionEvent(kActionQuitDialogNo);
act->addDefaultInputMapping("JOY_B");
quitDialogKeymap->addAction(act);
act = new Common::Action("SKIP_INTRO", _("Skip intro"));
act->setCustomEngineActionEvent(kActionSkipIntro);
act->addDefaultInputMapping("MOUSE_RIGHT");
act->addDefaultInputMapping("ESCAPE");
act->addDefaultInputMapping("JOY_X");
introKeymap->addAction(act);
act = new Common::Action("INTERACT", _("Interact with object with chosen action"));
act->setCustomEngineActionEvent(kActionInteract);
act->addDefaultInputMapping("RETURN");
gameKeymap->addAction(act);
act = new Common::Action("TAKE", _("Take object"));
act->setCustomEngineActionEvent(kActionTake);
act->addDefaultInputMapping("t");
act->addDefaultInputMapping("1");
gameKeymap->addAction(act);
act = new Common::Action("MOVE", _("Move or manipulate object"));
act->setCustomEngineActionEvent(kActionMove);
act->addDefaultInputMapping("m");
act->addDefaultInputMapping("2");
gameKeymap->addAction(act);
act = new Common::Action("OPEN", _("Open door or object"));
act->setCustomEngineActionEvent(kActionOpen);
act->addDefaultInputMapping("o");
act->addDefaultInputMapping("3");
gameKeymap->addAction(act);
act = new Common::Action("CLOSE", _("Close door or object"));
act->setCustomEngineActionEvent(kActionClose);
act->addDefaultInputMapping("c");
act->addDefaultInputMapping("4");
gameKeymap->addAction(act);
act = new Common::Action("LOOK", _("Look at object close-up"));
act->setCustomEngineActionEvent(kActionLook);
act->addDefaultInputMapping("l");
act->addDefaultInputMapping("5");
gameKeymap->addAction(act);
act = new Common::Action("INVENTORY", _("Switch to inventory display"));
act->setCustomEngineActionEvent(kActionInv);
act->addDefaultInputMapping("i");
act->addDefaultInputMapping("6");
gameKeymap->addAction(act);
act = new Common::Action("LEFT", _("Turn left"));
act->setCustomEngineActionEvent(kActionLeft);
act->addDefaultInputMapping("LEFT");
act->addDefaultInputMapping("7");
act->addDefaultInputMapping("JOY_LEFT");
gameKeymap->addAction(act);
act = new Common::Action("FORWARD", _("Walk forward"));
act->setCustomEngineActionEvent(kActionForward);
act->addDefaultInputMapping("UP");
act->addDefaultInputMapping("8");
act->addDefaultInputMapping("JOY_UP");
gameKeymap->addAction(act);
act = new Common::Action("RIGHT", _("Turn right"));
act->setCustomEngineActionEvent(kActionRight);
act->addDefaultInputMapping("RIGHT");
act->addDefaultInputMapping("9");
act->addDefaultInputMapping("JOY_RIGHT");
gameKeymap->addAction(act);
act = new Common::Action("MAP", _("Show map"));
act->setCustomEngineActionEvent(kActionMap);
act->addDefaultInputMapping("p");
act->addDefaultInputMapping("0");
gameKeymap->addAction(act);
act = new Common::Action("FOCUS", _("Move focus to interactive object"));
act->setCustomEngineActionEvent(kActionFocusOnNextInteractiveItem);
act->addDefaultInputMapping("TAB");
act->addDefaultInputMapping("JOY_X");
gameKeymap->addAction(act);
if (parsePlatform(ConfMan.get("platform")) == Common::kPlatformWindows) {
act = new Common::Action("STARTBREADCRUMB", _("Start dropping virtual bread crumbs"));
act->setCustomEngineActionEvent(kActionDropBreadcrumb);
act->addDefaultInputMapping("b");
act->addDefaultInputMapping("JOY_LEFT_TRIGGER");
gameKeymap->addAction(act);
act = new Common::Action("FOLLOWBREADCRUMBS", _("Follow virtual bread crumbs"));
act->setCustomEngineActionEvent(kActionFollowBreadcrumbs);
act->addDefaultInputMapping("f");
act->addDefaultInputMapping("JOY_RIGHT_TRIGGER");
gameKeymap->addAction(act);
act = new Common::Action("RUNFOLLOWINGBREADCRUMBS", _("Run while following virtual bread crumbs"));
act->setCustomEngineActionEvent(kActionRunWhileFollowingBreadcrumbs);
act->addDefaultInputMapping("r");
act->addDefaultInputMapping("JOY_X");
gameKeymap->addAction(act);
}
act = new Common::Action("MAINDISPLAY", _("Switch to main display"));
act->setCustomEngineActionEvent(kActionMainDisplay);
act->addDefaultInputMapping("ESCAPE");
act->addDefaultInputMapping("1");
invKeymap->addAction(act);
act = new Common::Action("SAVELOAD", _("Open save / load dialog"));
act->setCustomEngineActionEvent(kActionSaveLoad);
act->addDefaultInputMapping("g");
act->addDefaultInputMapping("2");
invKeymap->addAction(act);
act = new Common::Action("USE", _("Use"));
act->setCustomEngineActionEvent(kActionUse);
act->addDefaultInputMapping("u");
act->addDefaultInputMapping("3");
invKeymap->addAction(act);
act = new Common::Action("LOOKSCENE", _("Look at scene"));
act->setCustomEngineActionEvent(kActionInvLook);
act->addDefaultInputMapping("l");
act->addDefaultInputMapping("4");
invKeymap->addAction(act);
act = new Common::Action("PREV", _("Previous inventory item"));
act->setCustomEngineActionEvent(kActionPrev);
act->addDefaultInputMapping("LEFT");
act->addDefaultInputMapping("5");
act->addDefaultInputMapping("JOY_LEFT");
invKeymap->addAction(act);
act = new Common::Action("NEXT", _("Next inventory item"));
act->setCustomEngineActionEvent(kActionNext);
act->addDefaultInputMapping("RIGHT");
act->addDefaultInputMapping("6");
act->addDefaultInputMapping("JOY_RIGHT");
invKeymap->addAction(act);
if (parsePlatform(ConfMan.get("platform")) == Common::kPlatformWindows) {
act = new Common::Action("STARTBREADCRUMB", _("Start dropping virtual bread crumbs"));
act->setCustomEngineActionEvent(kActionDropBreadcrumb);
act->addDefaultInputMapping("b");
act->addDefaultInputMapping("7");
act->addDefaultInputMapping("JOY_LEFT_TRIGGER");
invKeymap->addAction(act);
act = new Common::Action("FOLLOWBREADCRUMBS", _("Follow virtual bread crumbs"));
act->setCustomEngineActionEvent(kActionFollowBreadcrumbs);
act->addDefaultInputMapping("f");
act->addDefaultInputMapping("8");
act->addDefaultInputMapping("JOY_RIGHT_TRIGGER");
invKeymap->addAction(act);
act = new Common::Action("RUNFOLLOWINGBREADCRUMBS", _("Run while following virtual bread crumbs"));
act->setCustomEngineActionEvent(kActionRunWhileFollowingBreadcrumbs);
act->addDefaultInputMapping("r");
act->addDefaultInputMapping("JOY_X");
invKeymap->addAction(act);
}
act = new Common::Action("EXITMAP", _("Exit map display"));
act->setCustomEngineActionEvent(kActionMapExit);
act->addDefaultInputMapping("ESCAPE");
act->addDefaultInputMapping("1");
mapKeymap->addAction(act);
act = new Common::Action("UPLEVEL", _("Up one level"));
act->setCustomEngineActionEvent(kActionUpperFloor);
act->addDefaultInputMapping("UP");
act->addDefaultInputMapping("2");
mapKeymap->addAction(act);
act = new Common::Action("DOWNLEVEL", _("Down one level"));
act->setCustomEngineActionEvent(kActionLowerFloor);
act->addDefaultInputMapping("DOWN");
act->addDefaultInputMapping("3");
mapKeymap->addAction(act);
act = new Common::Action("JOURNALBACK", _("Go back in journal"));
act->setCustomEngineActionEvent(kActionJournalBack);
act->addDefaultInputMapping("LEFT");
act->addDefaultInputMapping("1");
journalKeymap->addAction(act);
act = new Common::Action("EXITJOURNAL", _("Exit journal"));
act->setCustomEngineActionEvent(kActionJournalExit);
act->addDefaultInputMapping("2");
journalKeymap->addAction(act);
act = new Common::Action("JOURNALFORWARD", _("Go forward in journal"));
act->setCustomEngineActionEvent(kActionJournalForward);
act->addDefaultInputMapping("RIGHT");
act->addDefaultInputMapping("3");
journalKeymap->addAction(act);
KeymapArray keymaps(8);
keymaps[0] = engineKeymap;
keymaps[1] = exitKeymap;
keymaps[2] = gameKeymap;
keymaps[3] = invKeymap;
keymaps[4] = introKeymap;
keymaps[5] = mapKeymap;
keymaps[6] = quitDialogKeymap;
keymaps[7] = journalKeymap;
invKeymap->setEnabled(false);
introKeymap->setEnabled(false);
mapKeymap->setEnabled(false);
quitDialogKeymap->setEnabled(false);
journalKeymap->setEnabled(false);
return keymaps;
}
#if PLUGIN_ENABLED_DYNAMIC(LAB)
REGISTER_PLUGIN_DYNAMIC(LAB, PLUGIN_TYPE_ENGINE, LabMetaEngine);
#else
REGISTER_PLUGIN_STATIC(LAB, PLUGIN_TYPE_ENGINE, LabMetaEngine);
#endif