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2026-02-02 04:50:13 +01:00

109 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "kyra/engine/kyra_hof.h"
#include "kyra/engine/timer.h"
namespace Kyra {
#define TimerV2(x) new Common::Functor1Mem<int, void, KyraEngine_HoF>(this, &KyraEngine_HoF::x)
void KyraEngine_HoF::setupTimers() {
_timer->addTimer(0, nullptr, 5, true);
_timer->addTimer(1, TimerV2(timerFadeOutMessage), -1, true);
_timer->addTimer(2, TimerV2(timerCauldronAnimation), 1, true);
_timer->addTimer(3, TimerV2(timerFunc4), 1, false);
_timer->addTimer(4, TimerV2(timerFunc5), 1, false);
_timer->addTimer(5, TimerV2(timerBurnZanthia), 1, false);
}
void KyraEngine_HoF::timerFadeOutMessage(int arg) {
if (!_shownMessage.empty())
_fadeMessagePalette = true;
}
void KyraEngine_HoF::timerCauldronAnimation(int arg) {
int animation = -1;
// HACK: We don't allow inventory animations while the inventory is backed off, which means not shown usually.
// This prevents for example that the cauldron animation is shown in the meanwhile scene with Marco and the Hand in Chapter 2.
if (_inventorySaved)
return;
if (queryGameFlag(2) && _mainCharacter.sceneId != 34 && _mainCharacter.sceneId != 73 && !_invWsa.wsa && !_invWsa.running) {
if (animation == -1)
animation = _rnd.getRandomNumberRng(1, 6);
Common::String filename = "CAULD00.WSA";
filename.setChar((animation / 10) + '0', 5);
filename.setChar((animation % 10) + '0', 6);
loadInvWsa(filename.c_str(), 0, 8, 0, -1, -1, 1);
}
}
void KyraEngine_HoF::timerFunc4(int arg) {
_timer->disable(3);
setGameFlag(0xD8);
}
void KyraEngine_HoF::timerFunc5(int arg) {
_timer->disable(4);
_screen->hideMouse();
_specialSceneScriptState[5] = 1;
for (int i = 68; i <= 75; ++i) {
updateSceneAnim(4, i);
delay(6);
}
_deathHandler = 4;
}
void KyraEngine_HoF::timerBurnZanthia(int arg) {
_timer->disable(5);
_screen->hideMouse();
snd_playSoundEffect(0x2D);
runAnimationScript("_ZANBURN.EMC", 0, 1, 1, 0);
_deathHandler = 7;
snd_playWanderScoreViaMap(0x53, 1);
}
void KyraEngine_HoF::setTimer1DelaySecs(int secs) {
if (secs == -1)
secs = 32000;
_timer->setCountdown(1, secs * 60);
}
void KyraEngine_HoF::setWalkspeed(uint8 newSpeed) {
if (!_timer)
return;
if (newSpeed < 5)
newSpeed = 3;
else
newSpeed = 5;
_configWalkspeed = newSpeed;
_timer->setDelay(0, newSpeed);
}
} // End of namespace Kyra