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2026-02-02 04:50:13 +01:00

266 lines
8.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifdef ENABLE_EOB
#ifndef KYRA_EOB1_H
#define KYRA_EOB1_H
#include "kyra/engine/eobcommon.h"
namespace Kyra {
class SegaCDResource;
class SegaSequencePlayer;
class EoBEngine : public EoBCoreEngine {
friend class GUI_EoB;
friend class GUI_EoB_SegaCD;
friend class EoBSeqPlayerCommon;
friend class EoBIntroPlayer;
friend class EoBPC98FinalePlayer;
friend class EoBAmigaFinalePlayer;
friend class TextDisplayer_SegaCD;
friend class SegaSequencePlayer;
public:
EoBEngine(OSystem *system, const GameFlags &flags);
~EoBEngine() override;
private:
// Init
Common::Error init() override;
void initStaticResource();
void initSpells() override;
void loadItemsAndDecorationsShapes() override;
Common::SeekableReadStreamEndian *getItemDefinitionFile(int index) override;
// Main Menu
int mainMenu() override;
int mainMenuLoop();
int _menuChoiceInit;
struct RenderModePalFile {
int renderMode;
char filename[12];
};
struct TitleScreenConfig {
const Common::Platform platform;
const Common::Language lang;
const char bmpFile[12];
const RenderModePalFile *palFiles;
const int pc98PaletteID;
const int page;
const bool fade;
const int menu1X, menu1Y, menu1W, menu1H, menu1col1, menu1col2, menu1col3;
const int menu2X, menu2Y, menu2W, menu2H, menu2col1, menu2col2, menu2col3;
const int versionStrYOffs;
};
static const RenderModePalFile _renderModePalFiles[3];
static const TitleScreenConfig _titleConfig[5];
const TitleScreenConfig *_ttlCfg;
// Main loop
void startupNew() override;
void startupLoad() override;
void startupReset() override;
// Intro/Outro/Sequence Playback
enum IntroPart {
kOnlyCredits = 0,
kOnlyIntro,
kCreditsAndIntro
};
void seq_playIntro(int part);
void seq_playFinale() override;
void seq_xdeath() override;
void seq_segaOpeningCredits(bool jumpToTitle);
void seq_segaFinalCredits();
void seq_segaShowStats();
void seq_segaSetupSequence(int sequenceId);
void seq_segaRestoreAfterSequence();
bool seq_segaPlaySequence(int sequenceId, bool setupScreen = false);
void seq_segaPausePlayer(bool pause) override;
const char *const *_finBonusStrings;
SegaSequencePlayer *_seqPlayer;
bool _xdth;
// characters
void drawNpcScene(int npcIndex) override;
void encodeDrawNpcSeqShape(int npcIndex, int drawX, int drawY);
void runNpcDialogue(int npcIndex) override;
const uint8 *_npcShpData;
const uint8 *_npcSubShpIndex1;
const uint8 *_npcSubShpIndex2;
const uint8 *_npcSubShpY;
const char *const *_npcStrings[11];
// items
void updateUsedCharacterHandItem(int charIndex, int slot) override;
// Monsters
void loadMonsterShapes(const char *filename, int monsterIndex, bool hasDecorations, int encodeTableIndex) override;
void replaceMonster(int unit, uint16 block, int d, int dir, int type, int shpIndex, int mode, int h2, int randItem, int fixedItem) override;
bool killMonsterExtra(EoBMonsterInPlay *m) override;
void updateScriptTimersExtra() override;
// Level
void readLevelFileData(int level) override;
void loadVcnData(const char *file, const uint8 *cgaMapping) override;
Common::SeekableReadStreamEndian *getVmpData(const char *file) override;
const uint8 *getBlockFileData(int level) override;
Common::SeekableReadStreamEndian *getDecDefinitions(const char *decFile) override;
void loadDecShapesToPage3(const char *shpFile) override;
const uint8 *loadDoorShapes(const char *filename, int doorIndex, const uint8 *shapeDefs) override { return 0; }
void loadDoorShapes(int doorType1, int shapeId1, int doorType2, int shapeId2) override;
void drawDoorIntern(int type, int index, int x, int y, int w, int wall, int mDim, int16 y1, int16 y2) override;
void setLevelPalettes(int level) override;
const int16 *_dscDoorCoordsExt;
const uint8 *_dscDoorScaleMult4;
const uint8 *_dscDoorScaleMult5;
const uint8 *_dscDoorScaleMult6;
const uint8 *_dscDoorY3;
const uint8 *_dscDoorY4;
const uint8 *_dscDoorY5;
const uint8 *_dscDoorY6;
const uint8 *_dscDoorY7;
const uint8 *_doorShapeEncodeDefs;
const uint8 *_doorSwitchShapeEncodeDefs;
const uint8 *_doorSwitchCoords;
const uint8 *const *_doorShapesSrc;
const uint8 *const *_doorSwitchShapesSrc;
int _dcrResCur;
// Fight
void playStrikeAnimation(uint8 pos, Item itm) override;
const uint8 *_redGrid;
const uint8 **_strikeAnimShapes[7];
static const uint8 _monsterAcHitChanceTbl1[];
static const uint8 _monsterAcHitChanceTbl2[];
// Magic
void turnUndeadAuto() override;
void turnUndeadAutoHit() override;
const char *const *_turnUndeadString;
const uint8 *_scrYellow;
// Sound
void snd_loadAmigaSounds(int level, int) override;
void snd_playLevelScore() override;
void snd_updateLevelScore() override;
int _levelCurTrack;
// Misc
void displayParchment(int id) override;
const uint8 **makePortalShapes() override;
bool checkPartyStatusExtra() override;
int resurrectionSelectDialogue() override;
void healParty();
int _sceneShakeOffsetX;
int _sceneShakeOffsetY;
uint8 *_shakeBackBuffer1;
uint8 *_shakeBackBuffer2;
// Resource
SegaCDResource *_sres;
// GUI
int clickedCamp(Button *button) override;
void gui_drawPlayField(bool refresh) override;
void gui_setupPlayFieldHelperPages(bool keepText = false) override;
void gui_drawWeaponSlotStatus(int x, int y, int status) override;
void gui_printInventoryDigits(int x, int y, int val) override;
void gui_drawCharacterStatsPage() override;
void gui_displayMap() override;
void gui_drawSpellbook() override;
void gui_updateAnimations() override;
void gui_resetAnimations();
void makeNameShapes(int charId = -1) override;
void makeFaceShapes(int charId = -1) override;
void printStatsString(const char *str, int x, int y);
void printSpellbookString(uint16 *dst, const char *str, uint16 ntbl);
void drawMapButton(const char *str, int x, int y);
void drawMapPage(int level);
void drawMapSpots(int level, int animState);
void drawDialogueButtons() override;
const KyraRpgGUISettings *guiSettings() const override;
void useMainMenuGUISettings(bool toggle) override { _useMainMenuGUISettings = toggle; }
int _compassDirection2;
int _compassAnimDest;
int _compassAnimPhase;
int _compassAnimStep;
int _compassAnimDelayCounter;
bool _compassAnimSwitch;
bool _compassAnimDone;
bool _compassTilesRestore;
uint8 *_compassData;
const char *const *_mapStrings1;
const char *const *_mapStrings2;
const char *const *_mapStrings3;
const uint8 **_invSmallDigits;
const uint8 **_weaponSlotShapes;
const uint16 *_addrTbl1;
const uint16 *_textFieldPattern;
const uint16 *_playFldPattern1;
const uint16 *_invPattern;
const uint16 *_statsPattern;
const uint8 *_charTilesTable;
uint16 *_playFldPattern2;
uint16 *_tempPattern;
static const KyraRpgGUISettings _guiSettingsVGA;
static const KyraRpgGUISettings _guiSettingsEGA;
static const KyraRpgGUISettings _guiSettingsPC98;
static const KyraRpgGUISettings _guiSettingsAmiga;
static const KyraRpgGUISettings _guiSettingsAmigaMainMenu;
static const KyraRpgGUISettings _guiSettingsSegaCD;
static const uint8 _egaDefaultPalette[];
static const uint8 _redGridTile[8];
static const int8 _sceneShakeOffsets[66];
static const uint16 _dlgButtonPosX_Sega[18];
static const uint8 _dlgButtonPosY_Sega[18];
bool _useMainMenuGUISettings;
};
} // End of namespace Kyra
#endif
#endif // ENABLE_EOB