Files
scummvm-cursorfix/engines/icb/sound/music_manager.cpp
2026-02-02 04:50:13 +01:00

259 lines
6.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/icb/sound/sound_common.h"
#include "engines/icb/sound/music_manager.h"
#include "engines/icb/sound/fx_manager.h"
#include "engines/icb/res_man_pc.h"
#include "engines/icb/sound.h"
#include "engines/icb/p4.h"
#include "engines/icb/icb.h"
#include "audio/decoders/wave.h"
namespace ICB {
extern _stub stub;
MusicManager::MusicManager() {
m_bufferLength = 0;
m_wavByteOffsetInCluster = 0;
m_wavDataSize = 0;
m_paused = FALSE8;
m_lengthInCycles = 0;
m_identifier = 0;
m_fading = 0;
m_adjustFadeVol = 0;
_audioStream = nullptr;
}
MusicManager::~MusicManager() {
KillBuffer();
}
bool8 MusicManager::UpdateMusic() {
if (noSoundEngine)
return TRUE8;
// Don't do anything if we're paused or buffer invalid
if (m_paused == FALSE8) {
// Do fade out here
// Has music been stopped?
if (m_adjustFadeVol != 0) {
// Have we faded down
if (m_fading == 0) {
if (g_icb->_mixer->isSoundHandleActive(_handle))
g_icb->_mixer->stopHandle(_handle);
m_adjustFadeVol = 0;
} else {
AdjustVolume(m_adjustFadeVol * -1);
m_fading--;
}
}
}
return TRUE8;
}
bool8 MusicManager::LoadMusic(const char *clusterName, uint32 byteOffsetToWav, int32 vol) {
if (noSoundEngine)
return FALSE8;
if (clusterName[0] == '\0')
return FALSE8;
// Check to see if we have this piece of music already loaded
if (m_identifier == byteOffsetToWav) {
// Record & Set the volume
SetVolume(vol);
return TRUE8;
}
// Stops and fills the buffer with silence
KillBuffer();
// A new music file overrides paused status
m_paused = FALSE8;
// Open the cluster file
Common::SeekableReadStream *stream = openDiskFileForBinaryStreamRead(clusterName);
if (stream == nullptr)
return FALSE8;
// Need to seek to the correct position in the cluster
stream->seek(byteOffsetToWav, SEEK_SET);
// Read in header information and make buffer
if (!OpenMusic(stream)) {
return FALSE8;
}
// Record & Set the volume
SetVolume(vol);
// As we're only dealing with one global music cluster, then this number
// can be used safely to idenity all different music in the entire game
m_identifier = byteOffsetToWav;
return TRUE8;
}
bool8 MusicManager::StartMusic(const char *clusterName, uint32 byteOffsetToWav, int32 vol) {
warning("MusicManager::StartMusic");
if (LoadMusic(clusterName, byteOffsetToWav, vol) == TRUE8) {
// Regular playback
m_adjustFadeVol = 0;
if (PlayMusic() == TRUE8)
return TRUE8;
}
return FALSE8;
}
bool8 MusicManager::PlayMusic() {
if (noSoundEngine)
return FALSE8;
// Regular playback
m_adjustFadeVol = 0;
// Play the sound buffer
float volumeConversion = Audio::Mixer::kMaxChannelVolume / 128.0f;
g_icb->_mixer->playStream(Audio::Mixer::kMusicSoundType, &_handle, _audioStream,
-1, m_musicVol * volumeConversion, 0, DisposeAfterUse::YES);
return TRUE8;
}
void MusicManager::StopMusic() {
if (noSoundEngine)
return;
// Do nothing if we're already fading
if (m_fading == 0 && IsPlaying()) {
// Set the fade active
m_fading = 10;
m_adjustFadeVol = (int32)(GetMusicVolume() / m_fading) + 1;
if (m_adjustFadeVol == 0)
m_adjustFadeVol = 1;
}
}
void MusicManager::SetMusicPausedStatus(bool8 p) {
if (noSoundEngine)
return;
if (p) {
// Already paused
if (!IsPlaying() && m_paused)
return;
// Stop playback leaving cursors alone
if (g_icb->_mixer->isSoundHandleActive(_handle))
g_icb->_mixer->pauseHandle(_handle, true);
m_paused = TRUE8;
} else {
if (m_paused) {
m_paused = FALSE8;
// Play from where we left off
if (g_icb->_mixer->isSoundHandleActive(_handle))
g_icb->_mixer->pauseHandle(_handle, false);
}
}
}
void MusicManager::SetMusicVolume(int32 volume) {
if (noSoundEngine)
return;
SetVolume(volume);
}
bool8 MusicManager::IsPlaying() {
if (noSoundEngine)
return FALSE8;
if (g_icb->_mixer->isSoundHandleActive(_handle))
return TRUE8;
return FALSE8;
}
void MusicManager::SetVolume(int32 volume) {
// Store and set correct volume
m_musicVol = volume;
if (g_icb->_mixer->isSoundHandleActive(_handle)) {
float volumeConversion = Audio::Mixer::kMaxChannelVolume / 128.0f;
g_icb->_mixer->setChannelVolume(_handle, volume * volumeConversion);
}
}
void MusicManager::AdjustVolume(int32 amount) {
int32 musicVol = m_musicVol;
musicVol += amount;
if (musicVol > 127)
musicVol = 127;
if (musicVol < 0)
musicVol = 0;
m_musicVol = musicVol;
if (g_icb->_mixer->isSoundHandleActive(_handle)) {
float volumeConversion = Audio::Mixer::kMaxChannelVolume / 128.0f;
g_icb->_mixer->setChannelVolume(_handle, musicVol * volumeConversion);
}
}
bool8 MusicManager::OpenMusic(Common::SeekableReadStream *stream) {
_wavHeader header;
if (openWav(stream, header, m_wavDataSize, m_wavByteOffsetInCluster, m_lengthInCycles) == FALSE8) {
delete stream;
return FALSE8;
}
_audioStream = Audio::makeWAVStream(stream, DisposeAfterUse::YES);
return TRUE8;
}
void MusicManager::KillBuffer() {
if (noSoundEngine)
return;
if (g_icb->_mixer->isSoundHandleActive(_handle))
g_icb->_mixer->stopHandle(_handle);
m_identifier = 0;
}
} // End of namespace ICB