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2026-02-02 04:50:13 +01:00

238 lines
6.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ICB_PSX_SCRN_H
#define ICB_PSX_SCRN_H
#include "engines/icb/psx_config.h"
#include "engines/icb/gfx/psx_pcgpu.h"
#include "engines/icb/gfx/psx_pcdefines.h"
#include "engines/icb/gfx/psx_ot.h"
#include "common/util.h"
namespace ICB {
typedef struct DoubleBuffer {
DRAWENV draw; /* drawing environment */
DISPENV disp; /* display environment */
} DoubleBuffer;
#define SCREEN_W 640
#define SCREEN_H 480
#define MIN_SCREEN_X (0)
#define MAX_SCREEN_X (SCREEN_W - 1)
#define MIN_SCREEN_Y (0)
#define MAX_SCREEN_Y (SCREEN_H - 1)
#define MSG_X 20
#define MSG_Y (SCREEN_H - 40)
#define MSG_W SCREEN_W
#define MSG_H 10
// Length of the OT
#define OT_LENGTH 16 // bit length of OT
#define OT_SIZE (1 << OT_LENGTH)
// The PSX Data-cache which is 1KB big
#define D_CACHE getScratchAddr(0)
#define D_CACHE_SIZE 1024
// Number of DR_LOAD primitives to allocate
// #define MAX_DRLOADS 2048
// Screen position for 0,0
extern int32 scrn_ox;
extern int32 scrn_oy;
// Global double buffer and drawing functions
void SwapDoubleBuffer(void);
void SwapBufferIndex(void);
void DrawDisplayList(int32 buf);
void Init_display(int32 w, int32 h, int32 x1, int32 y1, int32 x2, int32 y2, int32 ox, int32 oy, int32 clear);
void RenderCycle(void);
// Global double buffer and drawing variables
extern OT_tag *otarray[2];
extern OT_tag *drawot;
extern int32 drawBuf;
extern int32 dont_set_dispbuf;
extern DoubleBuffer db[2];
extern DoubleBuffer *pdb;
extern uint32 reloadFont;
extern int32 global_use_otlist;
// A global array place in which to create GPU packets
typedef uint8 GPUPACKET;
extern GPUPACKET *drawpacket;
extern GPUPACKET *drawpacketStart;
extern GPUPACKET *drawpacketEnd;
// For tracking the maximum number of packets used
extern int32 globalPacketMax;
extern int32 packetsUsed;
// How much to shift & then offset the z values from gte to
// put them into the otlist
extern int32 g_otz_shift;
extern int32 g_otz_offset;
// Enable/disable updating of the auto-sliding & scaling min,max z position
extern int32 update_minmaxzpos;
// Global graphics options for z-clipping and camera scalings
extern int32 minZOTpos;
extern int32 maxZOTpos;
extern int32 minUsedZpos;
extern int32 maxUsedZpos;
extern int32 nearClip;
#if (_PSX_ON_PC == 0) && (_PSX == 1)
// Number of GPU packets to reserve
#define PACKETMAX 1500
// the size of a POLY_GT3 packet
#define PACKETSIZE sizeof(POLY_GT3)
// a full-up DR_LOAD is 17 int32s (68 bytes) and is the biggest type of packet
#define PACKET_MAX_SIZE sizeof(DR_LOAD)
#define PACKETMEM (PACKETMAX * PACKETSIZE)
// this is the nick pelling speed-up bit
#define set3(_r0, _r1) __asm__ volatile("swl %1, 2( %0 )" : : "r"(_r0), "r"(_r1) : "memory")
static inline uint32 get3(void *_r0) {
register uint32 t;
__asm__ volatile("lwl %0, 2( %1 )" : "=r"(t) : "r"(_r0) : "memory");
return t;
}
#ifdef setaddr
#undef setaddr
#undef getaddr
#undef addPrim
#undef addPrims
#endif
#define setaddr(_p0, _p1) set3((_p0), ((uint32)(_p1)) << 8)
#define getaddr(_p) (get3(_p) >> 8)
static inline void addPrim(uint32 *ot, void *p) {
uint32 tmp = get3(ot); // lwl
setaddr(ot, p); // sll, swl
set3(p, tmp); // swl
}
static inline void addPrims(uint32 *ot, void *p0, void *p1) {
uint32 tmp = get3(ot); // lwl
setaddr(ot, p0); // sll, swl
set3(p1, tmp); // swl
}
#endif // #if (_PSX_ON_PC == 0) && (_PSX==1)
// Cheers to Nick Pelling for this excellent mySetDrawLoad
// This one is a straight forward inline version of SetDrawLoad
// and adds the DR_FLUSH onto the end
static inline void mySetDrawLoad(DR_LOAD *p, RECT16 *r, int32 length) {
p->code[0] = (uint32)(0xA0 << 24); // 0xA0000000
p->code[1] = *((uint32 *)r);
p->code[2] = *((uint32 *)r + 1);
setlen(p, (1 + 2 + 1 + length)); // code=1 RECT=2 DR_FLUSH=1 data=length
p->p[length] = 0x01 << 24; // DR_FLUSH
}
// This one is just like SetDrawLoad but does not add the DR_FLUSH on the end
static inline void mySetDrawLoadNoFlush(DR_LOAD *p, RECT16 *r, int32 length) {
p->code[0] = (uint32)(0xA0 << 24); // 0xA0000000
p->code[1] = *((uint32 *)r);
p->code[2] = *((uint32 *)r + 1);
setlen(p, (1 + 2 + length)); // code=1 RECT=2 data=length
p->p[length] = 0x01 << 24; // DR_FLUSH
}
// Handy function for using the packets global array
static inline void myAddPacket(int32 len) {
// Advance to next spot :
// can still fail e.g. add a small packet then try to add a large packet
drawpacket += len;
if (drawpacket >= drawpacketEnd) {
drawpacket = drawpacketStart;
}
}
// Handy function for putting a DR_LOAD into the packets global array
static inline void myAddDRLOAD(RECT16 *r, uint32 *pot, int32 length) {
mySetDrawLoad((DR_LOAD *)drawpacket, r, length);
addPrim(pot, drawpacket);
myAddPacket(((5 + length) << 2));
}
// Handy function for putting a DR_LOAD into the packets global array
// but without adding a DR_FLUSH onto the end
static inline void myAddDRLOADNoFlush(RECT16 *r, uint32 *pot, int32 length) {
mySetDrawLoadNoFlush((DR_LOAD *)drawpacket, r, length);
addPrim(pot, drawpacket);
myAddPacket(((4 + length) << 2));
}
// Little to convert a z-value into an OT position
static inline int32 myMakeOTPosition(int32 z0) {
int32 z1 = (z0 >> g_otz_shift) - g_otz_offset;
minUsedZpos = MIN(z0, minUsedZpos);
maxUsedZpos = MAX(z0, maxUsedZpos);
z1 = MAX(minZOTpos, z1);
z1 = MIN(maxZOTpos, z1);
return z1;
}
// My own add prim function which automatically computes the correct
// index in the OT and also performs simple near,far z clipping
static inline int32 myAddPrimClip(int32 z0, void *primitive) {
int32 otpos = myMakeOTPosition(z0);
if (otpos == -1)
return -1; // ignore out of clipping range
#if (_PSX_ON_PC == 1) || (_PSX == 0)
z0 = z0 >> 2; // Divide z by 4 so it matches background units
addPrimZUsr(drawot + otpos, primitive, z0, OTusrData);
#else
addPrim(drawot + otpos, primitive);
#endif
return otpos;
}
} // End of namespace ICB
#endif // #ifndef PSX_SCRN_H