/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ICB_PSX_SCRN_H #define ICB_PSX_SCRN_H #include "engines/icb/psx_config.h" #include "engines/icb/gfx/psx_pcgpu.h" #include "engines/icb/gfx/psx_pcdefines.h" #include "engines/icb/gfx/psx_ot.h" #include "common/util.h" namespace ICB { typedef struct DoubleBuffer { DRAWENV draw; /* drawing environment */ DISPENV disp; /* display environment */ } DoubleBuffer; #define SCREEN_W 640 #define SCREEN_H 480 #define MIN_SCREEN_X (0) #define MAX_SCREEN_X (SCREEN_W - 1) #define MIN_SCREEN_Y (0) #define MAX_SCREEN_Y (SCREEN_H - 1) #define MSG_X 20 #define MSG_Y (SCREEN_H - 40) #define MSG_W SCREEN_W #define MSG_H 10 // Length of the OT #define OT_LENGTH 16 // bit length of OT #define OT_SIZE (1 << OT_LENGTH) // The PSX Data-cache which is 1KB big #define D_CACHE getScratchAddr(0) #define D_CACHE_SIZE 1024 // Number of DR_LOAD primitives to allocate // #define MAX_DRLOADS 2048 // Screen position for 0,0 extern int32 scrn_ox; extern int32 scrn_oy; // Global double buffer and drawing functions void SwapDoubleBuffer(void); void SwapBufferIndex(void); void DrawDisplayList(int32 buf); void Init_display(int32 w, int32 h, int32 x1, int32 y1, int32 x2, int32 y2, int32 ox, int32 oy, int32 clear); void RenderCycle(void); // Global double buffer and drawing variables extern OT_tag *otarray[2]; extern OT_tag *drawot; extern int32 drawBuf; extern int32 dont_set_dispbuf; extern DoubleBuffer db[2]; extern DoubleBuffer *pdb; extern uint32 reloadFont; extern int32 global_use_otlist; // A global array place in which to create GPU packets typedef uint8 GPUPACKET; extern GPUPACKET *drawpacket; extern GPUPACKET *drawpacketStart; extern GPUPACKET *drawpacketEnd; // For tracking the maximum number of packets used extern int32 globalPacketMax; extern int32 packetsUsed; // How much to shift & then offset the z values from gte to // put them into the otlist extern int32 g_otz_shift; extern int32 g_otz_offset; // Enable/disable updating of the auto-sliding & scaling min,max z position extern int32 update_minmaxzpos; // Global graphics options for z-clipping and camera scalings extern int32 minZOTpos; extern int32 maxZOTpos; extern int32 minUsedZpos; extern int32 maxUsedZpos; extern int32 nearClip; #if (_PSX_ON_PC == 0) && (_PSX == 1) // Number of GPU packets to reserve #define PACKETMAX 1500 // the size of a POLY_GT3 packet #define PACKETSIZE sizeof(POLY_GT3) // a full-up DR_LOAD is 17 int32s (68 bytes) and is the biggest type of packet #define PACKET_MAX_SIZE sizeof(DR_LOAD) #define PACKETMEM (PACKETMAX * PACKETSIZE) // this is the nick pelling speed-up bit #define set3(_r0, _r1) __asm__ volatile("swl %1, 2( %0 )" : : "r"(_r0), "r"(_r1) : "memory") static inline uint32 get3(void *_r0) { register uint32 t; __asm__ volatile("lwl %0, 2( %1 )" : "=r"(t) : "r"(_r0) : "memory"); return t; } #ifdef setaddr #undef setaddr #undef getaddr #undef addPrim #undef addPrims #endif #define setaddr(_p0, _p1) set3((_p0), ((uint32)(_p1)) << 8) #define getaddr(_p) (get3(_p) >> 8) static inline void addPrim(uint32 *ot, void *p) { uint32 tmp = get3(ot); // lwl setaddr(ot, p); // sll, swl set3(p, tmp); // swl } static inline void addPrims(uint32 *ot, void *p0, void *p1) { uint32 tmp = get3(ot); // lwl setaddr(ot, p0); // sll, swl set3(p1, tmp); // swl } #endif // #if (_PSX_ON_PC == 0) && (_PSX==1) // Cheers to Nick Pelling for this excellent mySetDrawLoad // This one is a straight forward inline version of SetDrawLoad // and adds the DR_FLUSH onto the end static inline void mySetDrawLoad(DR_LOAD *p, RECT16 *r, int32 length) { p->code[0] = (uint32)(0xA0 << 24); // 0xA0000000 p->code[1] = *((uint32 *)r); p->code[2] = *((uint32 *)r + 1); setlen(p, (1 + 2 + 1 + length)); // code=1 RECT=2 DR_FLUSH=1 data=length p->p[length] = 0x01 << 24; // DR_FLUSH } // This one is just like SetDrawLoad but does not add the DR_FLUSH on the end static inline void mySetDrawLoadNoFlush(DR_LOAD *p, RECT16 *r, int32 length) { p->code[0] = (uint32)(0xA0 << 24); // 0xA0000000 p->code[1] = *((uint32 *)r); p->code[2] = *((uint32 *)r + 1); setlen(p, (1 + 2 + length)); // code=1 RECT=2 data=length p->p[length] = 0x01 << 24; // DR_FLUSH } // Handy function for using the packets global array static inline void myAddPacket(int32 len) { // Advance to next spot : // can still fail e.g. add a small packet then try to add a large packet drawpacket += len; if (drawpacket >= drawpacketEnd) { drawpacket = drawpacketStart; } } // Handy function for putting a DR_LOAD into the packets global array static inline void myAddDRLOAD(RECT16 *r, uint32 *pot, int32 length) { mySetDrawLoad((DR_LOAD *)drawpacket, r, length); addPrim(pot, drawpacket); myAddPacket(((5 + length) << 2)); } // Handy function for putting a DR_LOAD into the packets global array // but without adding a DR_FLUSH onto the end static inline void myAddDRLOADNoFlush(RECT16 *r, uint32 *pot, int32 length) { mySetDrawLoadNoFlush((DR_LOAD *)drawpacket, r, length); addPrim(pot, drawpacket); myAddPacket(((4 + length) << 2)); } // Little to convert a z-value into an OT position static inline int32 myMakeOTPosition(int32 z0) { int32 z1 = (z0 >> g_otz_shift) - g_otz_offset; minUsedZpos = MIN(z0, minUsedZpos); maxUsedZpos = MAX(z0, maxUsedZpos); z1 = MAX(minZOTpos, z1); z1 = MIN(maxZOTpos, z1); return z1; } // My own add prim function which automatically computes the correct // index in the OT and also performs simple near,far z clipping static inline int32 myAddPrimClip(int32 z0, void *primitive) { int32 otpos = myMakeOTPosition(z0); if (otpos == -1) return -1; // ignore out of clipping range #if (_PSX_ON_PC == 1) || (_PSX == 0) z0 = z0 >> 2; // Divide z by 4 so it matches background units addPrimZUsr(drawot + otpos, primitive, z0, OTusrData); #else addPrim(drawot + otpos, primitive); #endif return otpos; } } // End of namespace ICB #endif // #ifndef PSX_SCRN_H