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2026-02-02 04:50:13 +01:00

54 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/icb/gfx/psx_pcdefines.h"
#include "engines/icb/common/px_common.h"
#include "engines/icb/common/px_bones.h"
namespace ICB {
void BoneDeformation::UpdateBoneValue(short &v, short t) {
if (v < t) {
v = (int16)(v + boneSpeed);
if (v > t)
v = t;
} else if (v > t) {
v = (int16)(v - boneSpeed);
if (v < t)
v = t;
}
}
void BoneDeformation::Target0() { boneTarget.vx = boneTarget.vy = boneTarget.vz = 0; }
void BoneDeformation::Update() {
UpdateBoneValue(boneValue.vx, boneTarget.vx);
UpdateBoneValue(boneValue.vy, boneTarget.vy);
UpdateBoneValue(boneValue.vz, boneTarget.vz);
}
} // End of namespace ICB