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2026-02-02 04:50:13 +01:00

68 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of Penumbra Overture.
*/
#ifndef GAME_FADE_HANDLER_H
#define GAME_FADE_HANDLER_H
#include "hpl1/engine/engine.h"
using namespace hpl;
class cInit;
class cFadeHandler : public iUpdateable {
public:
cFadeHandler(cInit *apInit);
~cFadeHandler();
void FadeOut(float afTime);
void FadeIn(float afTime);
bool IsActive();
void SetWideScreenActive(bool abX);
void OnStart();
void Update(float afTimeStep);
void Reset();
void OnDraw();
private:
cInit *mpInit;
cGraphicsDrawer *mpDrawer;
cGfxObject *mpBlackGfx;
bool mbActive;
float mfAlpha;
float mfAlphaAdd;
bool mbWideScreenActive;
float mfWideScreenAlpha;
};
#endif // GAME_FADE_HANDLER_H