/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of Penumbra Overture. */ #ifndef GAME_FADE_HANDLER_H #define GAME_FADE_HANDLER_H #include "hpl1/engine/engine.h" using namespace hpl; class cInit; class cFadeHandler : public iUpdateable { public: cFadeHandler(cInit *apInit); ~cFadeHandler(); void FadeOut(float afTime); void FadeIn(float afTime); bool IsActive(); void SetWideScreenActive(bool abX); void OnStart(); void Update(float afTimeStep); void Reset(); void OnDraw(); private: cInit *mpInit; cGraphicsDrawer *mpDrawer; cGfxObject *mpBlackGfx; bool mbActive; float mfAlpha; float mfAlphaAdd; bool mbWideScreenActive; float mfWideScreenAlpha; }; #endif // GAME_FADE_HANDLER_H