177 lines
4.9 KiB
C++
177 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of Penumbra Overture.
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*/
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#include "hpl1/penumbra-overture/DemoEndText.h"
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#include "hpl1/penumbra-overture/ButtonHandler.h"
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#include "hpl1/penumbra-overture/GraphicsHelper.h"
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#include "hpl1/penumbra-overture/Init.h"
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#include "hpl1/penumbra-overture/MainMenu.h"
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#include "hpl1/penumbra-overture/MapHandler.h"
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cDemoEndText::cDemoEndText(cInit *apInit) : iUpdateable("PreMenu") {
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mpInit = apInit;
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mpDrawer = mpInit->mpGame->GetGraphics()->GetDrawer();
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// Load fonts
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// mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("verdana.fnt");
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Reset();
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}
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//-----------------------------------------------------------------------
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cDemoEndText::~cDemoEndText(void) {
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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void cDemoEndText::Reset() {
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mbActive = false;
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mfAlpha = 0;
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mfAlphaAdd = 0.6f;
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mlCurrentImage = 0;
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}
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//-----------------------------------------------------------------------
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void cDemoEndText::OnPostSceneDraw() {
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if (mbActive == false)
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return;
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if (mvTextures.empty())
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return;
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mpInit->mpGraphicsHelper->ClearScreen(cColor(0, 0));
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mpInit->mpGraphicsHelper->DrawTexture(mvTextures[mlCurrentImage], 0,
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cVector2f(800, 600), cColor(mfAlpha, 1));
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}
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//-----------------------------------------------------------------------
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void cDemoEndText::OnDraw() {
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}
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//-----------------------------------------------------------------------
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void cDemoEndText::Update(float afTimeStep) {
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mfAlpha += mfAlphaAdd * afTimeStep;
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if (mfAlphaAdd > 0) {
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if (mfAlpha > 1)
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mfAlpha = 1;
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} else {
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if (mfAlpha < 0) {
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mfAlpha = 0;
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mfAlphaAdd = -mfAlphaAdd;
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if (mlCurrentImage >= (int)mvTextures.size() - 1) {
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SetActive(false);
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} else {
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mlCurrentImage++;
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}
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}
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}
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}
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//-----------------------------------------------------------------------
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void cDemoEndText::OnMouseDown(eMButton aButton) {
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OnButtonDown();
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}
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//-----------------------------------------------------------------------
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void cDemoEndText::OnButtonDown() {
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if (mfAlphaAdd > 0 && mfAlpha == 1) {
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mfAlphaAdd = -mfAlphaAdd;
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}
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}
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//-----------------------------------------------------------------------
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void cDemoEndText::SetActive(bool abX) {
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if (mbActive == abX)
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return;
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mbActive = abX;
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if (mbActive) {
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mpInit->mpGame->GetScene()->GetWorld3D()->DestroyAllSoundEntities();
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mpInit->mpGame->GetUpdater()->SetContainer("DemoEndText");
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mpInit->mpGame->GetScene()->SetDrawScene(false);
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mpInit->mpGame->GetScene()->SetUpdateMap(false);
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mpInit->mpButtonHandler->ChangeState(eButtonHandlerState_DemoEndText);
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for (int i = 0; i < 3; ++i) {
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iTexture *pTex = mpInit->mpGame->GetResources()->GetTextureManager()->Create2D(
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"demo_end0" + cString::ToString(i) + ".jpg", false);
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if (pTex)
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mvTextures.push_back(pTex);
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}
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mfAlpha = 0;
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} else {
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for (size_t i = 0; i < mvTextures.size(); ++i) {
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mpInit->mpGame->GetResources()->GetTextureManager()->Destroy(mvTextures[i]);
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}
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mvTextures.clear();
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mpInit->mpGame->Exit();
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}
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}
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//-----------------------------------------------------------------------
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void cDemoEndText::OnExit() {
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// SetActive(false);
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PRIVATE METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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