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2026-02-02 04:50:13 +01:00

158 lines
4.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/scene/TileData.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cTileDataNormal::cTileDataNormal(cImageManager *apImageManager, cVector2f avTileSize)
{
mpImageManager = apImageManager;
mvImage.resize(eMaterialTexture_LastEnum);
Common::fill(mvImage.begin(), mvImage.end(), nullptr);
mvTileSize = avTileSize;
mCollisionType = eTileCollisionType_Normal;
mpMaterial = NULL;
mpMesh = NULL;
mpCollideMesh = NULL;
}
//-----------------------------------------------------------------------
cTileDataNormal::~cTileDataNormal() {
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
tVertexVec *cTileDataNormal::GetVertexVec(eTileRotation aRotation) {
return mvVtx[aRotation];
}
//-----------------------------------------------------------------------
tUIntVec *cTileDataNormal::GetIndexVec(eTileRotation aRotation) {
return mvIdx;
}
//-----------------------------------------------------------------------
tVertexVec *cTileDataNormal::GetCollideVertexVec(eTileRotation aRotation) {
return mvCollideVtx[aRotation];
}
//-----------------------------------------------------------------------
tUIntVec *cTileDataNormal::GetCollideIndexVec(eTileRotation aRotation) {
return mvCollideIdx;
}
//-----------------------------------------------------------------------
void cTileDataNormal::Destroy() {
if (mpMaterial)
hplDelete(mpMaterial);
if (mpMesh)
hplDelete(mpMesh);
if (mpCollideMesh)
hplDelete(mpCollideMesh);
}
//-----------------------------------------------------------------------
void cTileDataNormal::SetData(cMesh2D *apMesh, iMaterial *apMaterial) {
SetMaterial(apMaterial);
SetMesh(apMesh); // Note that material must be set before mesh.
}
//-----------------------------------------------------------------------
cMesh2D *cTileDataNormal::GetCollideMesh() {
// if(mpCollideMesh==NULL) return mpMesh;
return mpCollideMesh;
}
//-----------------------------------------------------------------------
void cTileDataNormal::SetCollideMesh(cMesh2D *apCollideMesh) {
mpCollideMesh = apCollideMesh;
for (int i = 0; i < eTileRotation_LastEnum; i++) {
mvCollideVtx[i] = mpCollideMesh->GetVertexVec(cRect2f(0, 0, 1, 1), mvTileSize, (eTileRotation)i);
}
mvCollideIdx = mpCollideMesh->GetIndexVec();
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PRIVATE METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
void cTileDataNormal::SetMesh(cMesh2D *apMesh) {
mpMesh = apMesh;
mpMesh->CreateTileVertexVec();
if (mpMaterial) {
cRect2f ImageRect = mpMaterial->GetTextureOffset(eMaterialTexture_Diffuse);
for (int i = 0; i < eTileRotation_LastEnum; i++) {
mvVtx[i] = mpMesh->GetVertexVec(ImageRect, mvTileSize, (eTileRotation)i);
}
mvIdx = mpMesh->GetIndexVec();
}
}
//-----------------------------------------------------------------------
void cTileDataNormal::SetMaterial(iMaterial *apMaterial) {
mpMaterial = apMaterial;
}
//-----------------------------------------------------------------------
} // namespace hpl