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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_SOUND_ENTITY_H
#define HPL_SOUND_ENTITY_H
#include "hpl1/engine/scene/Entity3D.h"
#include "hpl1/engine/sound/SoundChannel.h"
namespace hpl {
class cSoundHandler;
class cSoundEntityData;
class cSoundEntityManager;
class cWorld3D;
class cSoundEntry;
enum eSoundEntityType {
eSoundEntityType_Main,
eSoundEntityType_Start,
eSoundEntityType_Stop,
eSoundEntityType_LastEnum
};
class cSoundEntity;
class cSoundEntityChannelCallback : public iSoundChannelCallback {
public:
virtual ~cSoundEntityChannelCallback() = default;
void OnPriorityRelease();
cSoundEntity *mpEntity;
};
//----------------------------------------
kSaveData_ChildClass(iEntity3D, cSoundEntity) {
kSaveData_ClassInit(cSoundEntity) public : tString msData;
bool mbStopped;
bool mbRemoveWhenOver;
bool mbStarted;
bool mbFadingOut;
float mfVolume;
virtual iSaveObject *CreateSaveObject(cSaveObjectHandler * apSaveObjectHandler, cGame * apGame);
virtual int GetSaveCreatePrio();
};
//------------------------------------------
class iSoundEntityGlobalCallback {
public:
virtual ~iSoundEntityGlobalCallback() = default;
virtual void OnStart(cSoundEntity *apSoundEntity) = 0;
};
typedef Common::List<iSoundEntityGlobalCallback *> tSoundEntityGlobalCallbackList;
typedef tSoundEntityGlobalCallbackList::iterator tSoundEntityGlobalCallbackListIt;
//------------------------------------------
class cSoundEntity : public iEntity3D {
typedef iEntity3D super;
friend class cSoundEntityChannelCallback;
public:
static void initGlobalCallbackList();
static void finalizeGlobalCallbackList();
cSoundEntity(const tString &asName, cSoundEntityData *apData,
cSoundEntityManager *apSoundEntityManager,
cWorld3D *apWorld,
cSoundHandler *apSoundHandler, bool abRemoveWhenOver);
virtual ~cSoundEntity();
void Play(bool abPlayStart = true);
void Stop(bool abPlayEnd = true);
void FadeIn(float afSpeed);
void FadeOut(float afSpeed);
bool IsStopped();
bool IsFadingOut();
float getFadingSpeed() { return _fadeSpeed; }
bool GetRemoveWhenOver();
void SetVolume(float afX) { mfVolume = afX; }
float GetVolume() { return mfVolume; }
iSoundChannel *GetSound(eSoundEntityType aType) { return mvSounds[aType]; }
cSoundEntry *GetSoundEntry(eSoundEntityType aType);
// Entity implementation
void UpdateLogic(float afTimeStep);
tString GetEntityType() { return "SoundEntity"; }
cSoundEntityData *GetData() { return mpData; }
static void AddGlobalCallback(iSoundEntityGlobalCallback *apCallback);
static void RemoveGlobalCallback(iSoundEntityGlobalCallback *apCallback);
// SaveObject implementation
virtual iSaveData *CreateSaveData();
virtual void SaveToSaveData(iSaveData *apSaveData);
virtual void LoadFromSaveData(iSaveData *apSaveData);
virtual void SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame);
private:
bool PlaySound(const tString &asName, bool abLoop, eSoundEntityType aType);
float GetListenerSqrLength();
cSoundEntityManager *mpSoundEntityManager;
cSoundHandler *mpSoundHandler;
cSoundEntityData *mpData;
cWorld3D *mpWorld;
iSoundChannel *mvSounds[3];
// cSoundEntry *mvSoundEntries[3];
int mvSoundId[3];
bool mbStopped;
bool mbRemoveWhenOver;
bool mbOutOfRange;
float mfIntervalCount;
cSoundEntityChannelCallback *mpSoundCallback;
bool mbStarted;
bool mbFadingOut;
bool mbLog;
float mfVolume;
bool mbPrioRemove;
bool mbSkipStartEnd;
float mfSleepCount;
float _fadeSpeed;
static tSoundEntityGlobalCallbackList *mlstGlobalCallbacks;
};
} // namespace hpl
#endif // HPL_SOUND_ENTITY_H