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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_ENTITY2D_H
#define HPL_ENTITY2D_H
#include "hpl1/engine/math/MathTypes.h"
#include "hpl1/engine/scene/Entity.h"
#include "hpl1/engine/system/SystemTypes.h"
namespace hpl {
class cGrid2DObject;
class iEntity2D : public iEntity {
public:
iEntity2D(tString asName);
virtual ~iEntity2D() {}
virtual const cRect2f &GetBoundingBox() = 0;
virtual bool UpdateBoundingBox() = 0;
cVector3f &GetLocalPosition() { return mvPosition; }
cVector3f &GetLocalRotation() { return mvRotation; }
cVector3f &GetLocalScale() { return mvScale; }
cVector3f GetWorldPosition();
cVector3f GetWorldRotation();
cVector3f GetWorldScale();
void SetPosition(const cVector3f &avPos);
void SetRotation(const cVector3f &avRot);
void SetScale(const cVector3f &avScale);
cGrid2DObject *GetGrid2DObject() { return mpGridObject; }
void SetGrid2DObject(cGrid2DObject *apGrid) { mpGridObject = apGrid; }
bool HasGrid2DObject() { return mpGridObject != NULL; }
protected:
cGrid2DObject *mpGridObject;
cVector3f mvPosition;
cVector3f mvRotation;
cVector3f mvScale;
cVector3f mvLastPosition;
cVector3f mvLastRotation;
cVector3f mvLastScale;
cRect2f mBoundingBox;
};
typedef Common::List<iEntity2D *> tEntity2DList;
typedef tEntity2DList::iterator tEntity2DListIt;
} // namespace hpl
#endif // HPL_ENTITY2D_H