97 lines
2.7 KiB
C++
97 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_ENTITY_H
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#define HPL_ENTITY_H
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#include "hpl1/engine/game/SaveGame.h"
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/system/SystemTypes.h"
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namespace hpl {
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class iNode;
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//------------------------------------
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kSaveData_BaseClass(iEntity) {
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kSaveData_ClassInit(iEntity) public : int mlParentNodeId;
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tString msName;
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bool mbIsVisible;
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bool mbIsActive;
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};
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//------------------------------------
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class iEntity : public iSaveObject {
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typedef iSaveObject super;
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public:
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iEntity(tString asName) : msName(asName), mbIsVisible(true),
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mbIsActive(true), mpParentNode(NULL) {}
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virtual ~iEntity();
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virtual tString GetEntityType() = 0;
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virtual void UpdateLogic(float afTimeStep) {}
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tString &GetName() { return msName; }
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void SetName(const tString &asName) { msName = asName; }
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iNode *GetParent() { return mpParentNode; }
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void SetParent(iNode *apNode) { mpParentNode = apNode; }
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bool HasParent() { return mpParentNode != NULL; }
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bool IsActive() { return mbIsActive; }
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void SetActive(bool abActive) { mbIsActive = abActive; }
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virtual bool IsVisible() { return mbIsVisible; }
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virtual void SetVisible(bool abVisible) { mbIsVisible = abVisible; }
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// SaveObject implementation
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virtual iSaveData *CreateSaveData();
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virtual void SaveToSaveData(iSaveData *apSaveData);
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virtual void LoadFromSaveData(iSaveData *apSaveData);
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virtual void SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame);
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protected:
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iNode *mpParentNode;
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tString msName;
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bool mbIsVisible;
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bool mbIsActive;
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};
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typedef Common::List<iEntity *> tEntityList;
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typedef tEntityList::iterator tEntityListIt;
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typedef cSTLIterator<iEntity *, tEntityList, tEntityListIt> cEntityIterator;
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} // namespace hpl
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#endif // HPL_ENTITY2D_H
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