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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_ENTITY_H
#define HPL_ENTITY_H
#include "hpl1/engine/game/SaveGame.h"
#include "hpl1/engine/math/MathTypes.h"
#include "hpl1/engine/system/SystemTypes.h"
namespace hpl {
class iNode;
//------------------------------------
kSaveData_BaseClass(iEntity) {
kSaveData_ClassInit(iEntity) public : int mlParentNodeId;
tString msName;
bool mbIsVisible;
bool mbIsActive;
};
//------------------------------------
class iEntity : public iSaveObject {
typedef iSaveObject super;
public:
iEntity(tString asName) : msName(asName), mbIsVisible(true),
mbIsActive(true), mpParentNode(NULL) {}
virtual ~iEntity();
virtual tString GetEntityType() = 0;
virtual void UpdateLogic(float afTimeStep) {}
tString &GetName() { return msName; }
void SetName(const tString &asName) { msName = asName; }
iNode *GetParent() { return mpParentNode; }
void SetParent(iNode *apNode) { mpParentNode = apNode; }
bool HasParent() { return mpParentNode != NULL; }
bool IsActive() { return mbIsActive; }
void SetActive(bool abActive) { mbIsActive = abActive; }
virtual bool IsVisible() { return mbIsVisible; }
virtual void SetVisible(bool abVisible) { mbIsVisible = abVisible; }
// SaveObject implementation
virtual iSaveData *CreateSaveData();
virtual void SaveToSaveData(iSaveData *apSaveData);
virtual void LoadFromSaveData(iSaveData *apSaveData);
virtual void SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame);
protected:
iNode *mpParentNode;
tString msName;
bool mbIsVisible;
bool mbIsActive;
};
typedef Common::List<iEntity *> tEntityList;
typedef tEntityList::iterator tEntityListIt;
typedef cSTLIterator<iEntity *, tEntityList, tEntityListIt> cEntityIterator;
} // namespace hpl
#endif // HPL_ENTITY2D_H