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2026-02-02 04:50:13 +01:00

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1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_AREA2D_H
#define HPL_AREA2D_H
#include "hpl1/engine/scene/Entity2D.h"
class TiXmlElement;
namespace hpl {
class cBody2D;
class cCollider2D;
class cArea2D : public iEntity2D {
public:
cArea2D(const tString &asName, const tString &asTypeName, cCollider2D *apCollider);
~cArea2D();
tString GetEntityType() { return "Area"; }
const tString &GetType() { return msType; }
const cVector3f &GetCustom() { return mvCustom; }
const cVector2f &GetSize() { return mvSize; }
bool LoadData(TiXmlElement *apRootElem);
bool CheckWorldCollision(tFlag alFlags);
bool CheckBodyCollision(cBody2D *apBody);
const cRect2f &GetBoundingBox();
bool UpdateBoundingBox();
private:
cCollider2D *mpCollider;
tString msType;
cVector2f mvSize;
cVector3f mvCustom;
};
} // namespace hpl
#endif // HPL_AREA2D_H