69 lines
1.7 KiB
C++
69 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* Copyright (C) 2006-2010 - Frictional Games
|
|
*
|
|
* This file is part of HPL1 Engine.
|
|
*/
|
|
|
|
#ifndef HPL_AREA2D_H
|
|
#define HPL_AREA2D_H
|
|
|
|
#include "hpl1/engine/scene/Entity2D.h"
|
|
class TiXmlElement;
|
|
|
|
namespace hpl {
|
|
|
|
class cBody2D;
|
|
class cCollider2D;
|
|
|
|
class cArea2D : public iEntity2D {
|
|
public:
|
|
cArea2D(const tString &asName, const tString &asTypeName, cCollider2D *apCollider);
|
|
~cArea2D();
|
|
|
|
tString GetEntityType() { return "Area"; }
|
|
const tString &GetType() { return msType; }
|
|
const cVector3f &GetCustom() { return mvCustom; }
|
|
const cVector2f &GetSize() { return mvSize; }
|
|
|
|
bool LoadData(TiXmlElement *apRootElem);
|
|
|
|
bool CheckWorldCollision(tFlag alFlags);
|
|
bool CheckBodyCollision(cBody2D *apBody);
|
|
|
|
const cRect2f &GetBoundingBox();
|
|
bool UpdateBoundingBox();
|
|
|
|
private:
|
|
cCollider2D *mpCollider;
|
|
|
|
tString msType;
|
|
|
|
cVector2f mvSize;
|
|
cVector3f mvCustom;
|
|
};
|
|
|
|
} // namespace hpl
|
|
|
|
#endif // HPL_AREA2D_H
|