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scummvm-cursorfix/engines/hpl1/engine/resources/SoundEntityManager.cpp
2026-02-02 04:50:13 +01:00

147 lines
4.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/resources/SoundEntityManager.h"
#include "hpl1/engine/resources/Resources.h"
#include "hpl1/engine/sound/Sound.h"
#include "hpl1/engine/sound/SoundChannel.h"
#include "hpl1/engine/sound/SoundEntityData.h"
#include "hpl1/engine/sound/SoundHandler.h"
#include "hpl1/engine/system/String.h"
#include "hpl1/engine/system/low_level_system.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cSoundEntityManager::cSoundEntityManager(cSound *apSound, cResources *apResources)
: iResourceManager(apResources->GetFileSearcher(), apResources->GetLowLevel(),
apResources->GetLowLevelSystem()) {
mpSound = apSound;
mpResources = apResources;
}
cSoundEntityManager::~cSoundEntityManager() {
DestroyAll();
Log(" Done with sound entities\n");
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
void cSoundEntityManager::Preload(const tString &asFile) {
cSoundEntityData *pData = CreateSoundEntity(asFile);
if (pData == NULL) {
Warning("Couldn't preload sound '%s'\n", asFile.c_str());
return;
}
if (pData->GetMainSoundName() != "") {
iSoundChannel *pChannel = mpSound->GetSoundHandler()->CreateChannel(pData->GetMainSoundName(), 0);
if (pChannel)
hplDelete(pChannel);
}
if (pData->GetStartSoundName() != "") {
iSoundChannel *pChannel = mpSound->GetSoundHandler()->CreateChannel(pData->GetStartSoundName(), 0);
if (pChannel)
hplDelete(pChannel);
}
if (pData->GetStopSoundName() != "") {
iSoundChannel *pChannel = mpSound->GetSoundHandler()->CreateChannel(pData->GetStopSoundName(), 0);
if (pChannel)
hplDelete(pChannel);
}
}
//-----------------------------------------------------------------------
cSoundEntityData *cSoundEntityManager::CreateSoundEntity(const tString &asName) {
tString sPath;
cSoundEntityData *pSoundEntity;
tString asNewName;
BeginLoad(asName);
asNewName = cString::SetFileExt(asName, "snt");
pSoundEntity = static_cast<cSoundEntityData *>(this->FindLoadedResource(asNewName, sPath));
if (pSoundEntity == NULL && sPath != "") {
pSoundEntity = hplNew(cSoundEntityData, (asNewName));
if (pSoundEntity->CreateFromFile(sPath)) {
AddResource(pSoundEntity);
} else {
hplDelete(pSoundEntity);
pSoundEntity = NULL;
}
}
if (pSoundEntity)
pSoundEntity->IncUserCount();
else
Error("Couldn't create SoundEntity '%s'\n", asNewName.c_str());
EndLoad();
return pSoundEntity;
}
//-----------------------------------------------------------------------
iResourceBase *cSoundEntityManager::Create(const tString &asName) {
return CreateSoundEntity(asName);
}
//-----------------------------------------------------------------------
void cSoundEntityManager::Unload(iResourceBase *apResource) {
}
//-----------------------------------------------------------------------
void cSoundEntityManager::Destroy(iResourceBase *apResource) {
apResource->DecUserCount();
if (apResource->HasUsers() == false) {
RemoveResource(apResource);
hplDelete(apResource);
}
}
//-----------------------------------------------------------------------
} // namespace hpl