/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #include "hpl1/engine/resources/SoundEntityManager.h" #include "hpl1/engine/resources/Resources.h" #include "hpl1/engine/sound/Sound.h" #include "hpl1/engine/sound/SoundChannel.h" #include "hpl1/engine/sound/SoundEntityData.h" #include "hpl1/engine/sound/SoundHandler.h" #include "hpl1/engine/system/String.h" #include "hpl1/engine/system/low_level_system.h" namespace hpl { ////////////////////////////////////////////////////////////////////////// // CONSTRUCTORS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- cSoundEntityManager::cSoundEntityManager(cSound *apSound, cResources *apResources) : iResourceManager(apResources->GetFileSearcher(), apResources->GetLowLevel(), apResources->GetLowLevelSystem()) { mpSound = apSound; mpResources = apResources; } cSoundEntityManager::~cSoundEntityManager() { DestroyAll(); Log(" Done with sound entities\n"); } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PUBLIC METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- void cSoundEntityManager::Preload(const tString &asFile) { cSoundEntityData *pData = CreateSoundEntity(asFile); if (pData == NULL) { Warning("Couldn't preload sound '%s'\n", asFile.c_str()); return; } if (pData->GetMainSoundName() != "") { iSoundChannel *pChannel = mpSound->GetSoundHandler()->CreateChannel(pData->GetMainSoundName(), 0); if (pChannel) hplDelete(pChannel); } if (pData->GetStartSoundName() != "") { iSoundChannel *pChannel = mpSound->GetSoundHandler()->CreateChannel(pData->GetStartSoundName(), 0); if (pChannel) hplDelete(pChannel); } if (pData->GetStopSoundName() != "") { iSoundChannel *pChannel = mpSound->GetSoundHandler()->CreateChannel(pData->GetStopSoundName(), 0); if (pChannel) hplDelete(pChannel); } } //----------------------------------------------------------------------- cSoundEntityData *cSoundEntityManager::CreateSoundEntity(const tString &asName) { tString sPath; cSoundEntityData *pSoundEntity; tString asNewName; BeginLoad(asName); asNewName = cString::SetFileExt(asName, "snt"); pSoundEntity = static_cast(this->FindLoadedResource(asNewName, sPath)); if (pSoundEntity == NULL && sPath != "") { pSoundEntity = hplNew(cSoundEntityData, (asNewName)); if (pSoundEntity->CreateFromFile(sPath)) { AddResource(pSoundEntity); } else { hplDelete(pSoundEntity); pSoundEntity = NULL; } } if (pSoundEntity) pSoundEntity->IncUserCount(); else Error("Couldn't create SoundEntity '%s'\n", asNewName.c_str()); EndLoad(); return pSoundEntity; } //----------------------------------------------------------------------- iResourceBase *cSoundEntityManager::Create(const tString &asName) { return CreateSoundEntity(asName); } //----------------------------------------------------------------------- void cSoundEntityManager::Unload(iResourceBase *apResource) { } //----------------------------------------------------------------------- void cSoundEntityManager::Destroy(iResourceBase *apResource) { apResource->DecUserCount(); if (apResource->HasUsers() == false) { RemoveResource(apResource); hplDelete(apResource); } } //----------------------------------------------------------------------- } // namespace hpl