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scummvm-cursorfix/engines/hpl1/engine/resources/MeshLoaderHandler.cpp
2026-02-02 04:50:13 +01:00

156 lines
4.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/resources/MeshLoaderHandler.h"
#include "hpl1/engine/resources/MeshLoader.h"
#include "hpl1/engine/resources/Resources.h"
#include "hpl1/engine/scene/Scene.h"
#include "hpl1/engine/system/String.h"
#include "hpl1/engine/system/low_level_system.h"
namespace hpl {
bool iMeshLoader::mbRestricStaticLightToSector = false;
bool iMeshLoader::mbUseFastMaterial = false;
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cMeshLoaderHandler::cMeshLoaderHandler(cResources *apResources, cScene *apScene) {
mpResources = apResources;
mpScene = apScene;
}
//-----------------------------------------------------------------------
cMeshLoaderHandler::~cMeshLoaderHandler() {
tMeshLoaderListIt it = mlstLoaders.begin();
for (; it != mlstLoaders.end(); it++) {
hplDelete(*it);
}
mlstLoaders.clear();
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cMesh *cMeshLoaderHandler::LoadMesh(const tString &asFile, tMeshLoadFlag aFlags) {
tString sType = cString::ToLowerCase(cString::GetFileExt(asFile));
tMeshLoaderListIt it = mlstLoaders.begin();
for (; it != mlstLoaders.end(); it++) {
iMeshLoader *pLoader = *it;
if (pLoader->IsSupported(sType)) {
return pLoader->LoadMesh(asFile, aFlags);
}
}
Log("No loader for '%s' found!\n", sType.c_str());
return NULL;
}
//-----------------------------------------------------------------------
bool cMeshLoaderHandler::SaveMesh(cMesh *apMesh, const tString &asFile) {
tString sType = cString::ToLowerCase(cString::GetFileExt(asFile));
tMeshLoaderListIt it = mlstLoaders.begin();
for (; it != mlstLoaders.end(); it++) {
iMeshLoader *pLoader = *it;
if (pLoader->IsSupported(sType)) {
return pLoader->SaveMesh(apMesh, asFile);
}
}
Log("No loader for '%s' found!\n", sType.c_str());
return false;
}
//-----------------------------------------------------------------------
cWorld3D *cMeshLoaderHandler::LoadWorld(const tString &asFile, tWorldLoadFlag aFlags) {
tString sType = cString::ToLowerCase(cString::GetFileExt(asFile));
tMeshLoaderListIt it = mlstLoaders.begin();
for (; it != mlstLoaders.end(); it++) {
iMeshLoader *pLoader = *it;
if (pLoader->IsSupported(sType)) {
return pLoader->LoadWorld(asFile, mpScene, aFlags);
}
}
Log("No loader for '%s' found!\n", sType.c_str());
return NULL;
}
//-----------------------------------------------------------------------
cAnimation *cMeshLoaderHandler::LoadAnimation(const tString &asFile) {
tString sType = cString::ToLowerCase(cString::GetFileExt(asFile));
tMeshLoaderListIt it = mlstLoaders.begin();
for (; it != mlstLoaders.end(); it++) {
iMeshLoader *pLoader = *it;
if (pLoader->IsSupported(sType)) {
return pLoader->LoadAnimation(asFile);
}
}
Log("No loader for '%s' found!\n", sType.c_str());
return NULL;
}
//-----------------------------------------------------------------------
void cMeshLoaderHandler::AddLoader(iMeshLoader *apLoader) {
mlstLoaders.push_back(apLoader);
apLoader->mpMaterialManager = mpResources->GetMaterialManager();
apLoader->mpMeshManager = mpResources->GetMeshManager();
apLoader->mpAnimationManager = mpResources->GetAnimationManager();
apLoader->mpSystem = mpScene->GetSystem();
apLoader->AddSupportedTypes(&mvSupportedTypes);
}
//-----------------------------------------------------------------------
} // namespace hpl