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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_FONT_MANAGER_H
#define HPL_FONT_MANAGER_H
#include "hpl1/engine/resources/ResourceManager.h"
namespace hpl {
class cGraphics;
class cResources;
class cGui;
class FontData;
class cFontManager : public iResourceManager {
public:
cFontManager(cGraphics *apGraphics, cGui *apGui, cResources *apResources);
~cFontManager();
iResourceBase *Create(const tString &asName);
/**
* Create a new font
* \param asName name of the font
* \param alSize size the characters are rendered in
* \param alFirstChar first ASCII character to be rendered
* \param alLastChar last ASCII character to be rendered
* \return
*/
FontData *CreateFontData(const tString &asName, int alSize = 16, unsigned short alFirstChar = 32,
unsigned short alLastChar = 255);
void Destroy(iResourceBase *apResource);
void Unload(iResourceBase *apResource);
private:
cGraphics *mpGraphics;
cResources *mpResources;
cGui *mpGui;
};
} // namespace hpl
#endif // HPL_FONT_MANAGER_H