120 lines
3.8 KiB
C++
120 lines
3.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#include "hpl1/engine/physics/PhysicsJointHinge.h"
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#include "hpl1/engine/game/Game.h"
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#include "hpl1/engine/scene/Scene.h"
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#include "hpl1/engine/scene/World3D.h"
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#include "hpl1/engine/physics/PhysicsBody.h"
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#include "hpl1/engine/physics/PhysicsWorld.h"
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namespace hpl {
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//////////////////////////////////////////////////////////////////////////
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// SAVE OBJECT STUFF
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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kBeginSerialize(cSaveData_iPhysicsJointHinge, cSaveData_iPhysicsJoint)
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kSerializeVar(mfMaxAngle, eSerializeType_Float32)
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kSerializeVar(mfMinAngle, eSerializeType_Float32)
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kEndSerialize()
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//-----------------------------------------------------------------------
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iSaveObject *cSaveData_iPhysicsJointHinge::CreateSaveObject(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame) {
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iPhysicsWorld *apWorld = apGame->GetScene()->GetWorld3D()->GetPhysicsWorld();
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cMatrixf mtxChildTemp, mtxParentTemp;
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iPhysicsBody *pChildBody = static_cast<iPhysicsBody *>(apSaveObjectHandler->Get(mlChildBodyId));
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if (pChildBody == NULL)
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return NULL;
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iPhysicsBody *pParentBody = NULL;
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if (mlParentBodyId > 0)
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pParentBody = static_cast<iPhysicsBody *>(apSaveObjectHandler->Get(mlParentBodyId));
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mtxChildTemp = pChildBody->GetLocalMatrix();
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if (pParentBody)
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mtxParentTemp = pParentBody->GetLocalMatrix();
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pChildBody->SetMatrix(m_mtxChildBodySetup);
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if (pParentBody)
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pParentBody->SetMatrix(m_mtxParentBodySetup);
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iPhysicsJointHinge *pJoint = apWorld->CreateJointHinge(msName, mvStartPivotPoint, mvPinDir, pParentBody, pChildBody);
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pChildBody->SetMatrix(mtxChildTemp);
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if (pParentBody)
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pParentBody->SetMatrix(mtxParentTemp);
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return pJoint;
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}
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//-----------------------------------------------------------------------
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int cSaveData_iPhysicsJointHinge::GetSaveCreatePrio() {
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return 1;
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}
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//-----------------------------------------------------------------------
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iSaveData *iPhysicsJointHinge::CreateSaveData() {
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return hplNew(cSaveData_iPhysicsJointHinge, ());
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}
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//-----------------------------------------------------------------------
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void iPhysicsJointHinge::SaveToSaveData(iSaveData *apSaveData) {
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kSaveData_SaveToBegin(iPhysicsJointHinge);
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kSaveData_SaveTo(mfMaxAngle);
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kSaveData_SaveTo(mfMinAngle);
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}
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//-----------------------------------------------------------------------
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void iPhysicsJointHinge::LoadFromSaveData(iSaveData *apSaveData) {
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kSaveData_LoadFromBegin(iPhysicsJointHinge);
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kSaveData_LoadFrom(mfMaxAngle);
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kSaveData_LoadFrom(mfMinAngle);
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}
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//-----------------------------------------------------------------------
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void iPhysicsJointHinge::SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame) {
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kSaveData_SetupBegin(iPhysicsJointHinge);
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}
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//-----------------------------------------------------------------------
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} // namespace hpl
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