/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #include "hpl1/engine/physics/PhysicsJointHinge.h" #include "hpl1/engine/game/Game.h" #include "hpl1/engine/scene/Scene.h" #include "hpl1/engine/scene/World3D.h" #include "hpl1/engine/physics/PhysicsBody.h" #include "hpl1/engine/physics/PhysicsWorld.h" namespace hpl { ////////////////////////////////////////////////////////////////////////// // SAVE OBJECT STUFF ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- kBeginSerialize(cSaveData_iPhysicsJointHinge, cSaveData_iPhysicsJoint) kSerializeVar(mfMaxAngle, eSerializeType_Float32) kSerializeVar(mfMinAngle, eSerializeType_Float32) kEndSerialize() //----------------------------------------------------------------------- iSaveObject *cSaveData_iPhysicsJointHinge::CreateSaveObject(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame) { iPhysicsWorld *apWorld = apGame->GetScene()->GetWorld3D()->GetPhysicsWorld(); cMatrixf mtxChildTemp, mtxParentTemp; iPhysicsBody *pChildBody = static_cast(apSaveObjectHandler->Get(mlChildBodyId)); if (pChildBody == NULL) return NULL; iPhysicsBody *pParentBody = NULL; if (mlParentBodyId > 0) pParentBody = static_cast(apSaveObjectHandler->Get(mlParentBodyId)); mtxChildTemp = pChildBody->GetLocalMatrix(); if (pParentBody) mtxParentTemp = pParentBody->GetLocalMatrix(); pChildBody->SetMatrix(m_mtxChildBodySetup); if (pParentBody) pParentBody->SetMatrix(m_mtxParentBodySetup); iPhysicsJointHinge *pJoint = apWorld->CreateJointHinge(msName, mvStartPivotPoint, mvPinDir, pParentBody, pChildBody); pChildBody->SetMatrix(mtxChildTemp); if (pParentBody) pParentBody->SetMatrix(mtxParentTemp); return pJoint; } //----------------------------------------------------------------------- int cSaveData_iPhysicsJointHinge::GetSaveCreatePrio() { return 1; } //----------------------------------------------------------------------- iSaveData *iPhysicsJointHinge::CreateSaveData() { return hplNew(cSaveData_iPhysicsJointHinge, ()); } //----------------------------------------------------------------------- void iPhysicsJointHinge::SaveToSaveData(iSaveData *apSaveData) { kSaveData_SaveToBegin(iPhysicsJointHinge); kSaveData_SaveTo(mfMaxAngle); kSaveData_SaveTo(mfMinAngle); } //----------------------------------------------------------------------- void iPhysicsJointHinge::LoadFromSaveData(iSaveData *apSaveData) { kSaveData_LoadFromBegin(iPhysicsJointHinge); kSaveData_LoadFrom(mfMaxAngle); kSaveData_LoadFrom(mfMinAngle); } //----------------------------------------------------------------------- void iPhysicsJointHinge::SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame) { kSaveData_SetupBegin(iPhysicsJointHinge); } //----------------------------------------------------------------------- } // namespace hpl