66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_COLLIDE_DATA_2D_H
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#define HPL_COLLIDE_DATA_2D_H
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#include "common/list.h"
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/physics/Body2D.h"
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#include "hpl1/engine/scene/Tile.h"
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#include "hpl1/engine/system/SystemTypes.h"
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namespace hpl {
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class cCollidedTile {
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public:
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cCollidedTile(cTile *apTile, int alLayer) : mpTile(apTile), mlLayer(alLayer) {}
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cTile *mpTile;
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int mlLayer;
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};
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typedef Common::List<cCollidedTile> tCollidedTileList;
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typedef tCollidedTileList::iterator tCollidedTileListIt;
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class cCollideData2D {
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public:
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tCollidedTileList mlstTiles;
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tBody2DList mlstBodies;
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cVector2f mvPushVec;
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void Clear() {
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mlstBodies.clear();
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mlstTiles.clear();
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mvPushVec = 0;
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}
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};
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} // namespace hpl
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#endif // HPL_COLLIDE_DATA_2D_H
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