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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_COLLIDE_DATA_2D_H
#define HPL_COLLIDE_DATA_2D_H
#include "common/list.h"
#include "hpl1/engine/math/MathTypes.h"
#include "hpl1/engine/physics/Body2D.h"
#include "hpl1/engine/scene/Tile.h"
#include "hpl1/engine/system/SystemTypes.h"
namespace hpl {
class cCollidedTile {
public:
cCollidedTile(cTile *apTile, int alLayer) : mpTile(apTile), mlLayer(alLayer) {}
cTile *mpTile;
int mlLayer;
};
typedef Common::List<cCollidedTile> tCollidedTileList;
typedef tCollidedTileList::iterator tCollidedTileListIt;
class cCollideData2D {
public:
tCollidedTileList mlstTiles;
tBody2DList mlstBodies;
cVector2f mvPushVec;
void Clear() {
mlstBodies.clear();
mlstTiles.clear();
mvPushVec = 0;
}
};
} // namespace hpl
#endif // HPL_COLLIDE_DATA_2D_H