/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_COLLIDE_DATA_2D_H #define HPL_COLLIDE_DATA_2D_H #include "common/list.h" #include "hpl1/engine/math/MathTypes.h" #include "hpl1/engine/physics/Body2D.h" #include "hpl1/engine/scene/Tile.h" #include "hpl1/engine/system/SystemTypes.h" namespace hpl { class cCollidedTile { public: cCollidedTile(cTile *apTile, int alLayer) : mpTile(apTile), mlLayer(alLayer) {} cTile *mpTile; int mlLayer; }; typedef Common::List tCollidedTileList; typedef tCollidedTileList::iterator tCollidedTileListIt; class cCollideData2D { public: tCollidedTileList mlstTiles; tBody2DList mlstBodies; cVector2f mvPushVec; void Clear() { mlstBodies.clear(); mlstTiles.clear(); mvPushVec = 0; } }; } // namespace hpl #endif // HPL_COLLIDE_DATA_2D_H