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2026-02-02 04:50:13 +01:00

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C++

/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#include "dgCollisionUserMesh.h"
#include "dgBody.h"
#include "dgWorld.h"
#include "hpl1/engine/libraries/newton/core/dg.h"
dgCollisionUserMesh::dgCollisionUserMesh(dgMemoryAllocator *allocator,
const dgVector &boxP0, const dgVector &boxP1,
const dgUserMeshCreation &data) : dgCollisionMesh(allocator, m_userMeshCollision) {
m_rtti |= dgCollisionUserMesh_RTTI;
m_userData = data.m_userData;
m_getInfo = data.m_getInfo;
m_faceInAabb = data.m_faceInAabb;
m_rayHitCallBack = data.m_rayHitCallBack;
m_collideCallback = data.m_collideCallback;
m_destroyCallback = data.m_destroyCallback;
SetCollisionBBox(boxP0, boxP1);
}
dgCollisionUserMesh::dgCollisionUserMesh(dgWorld *const world,
dgDeserialize deserialization, void *const userData) : dgCollisionMesh(world, deserialization, userData) {
NEWTON_ASSERT(0);
m_rtti |= dgCollisionUserMesh_RTTI;
/*
dgAABBPolygonSoup::Deserialize (deserialization, userData);
dgVector p0;
dgVector p1;
GetAABB (p0, p1);
SetCollisionBBox(p0, p1);
*/
}
dgCollisionUserMesh::~dgCollisionUserMesh(void) {
if (m_destroyCallback) {
m_destroyCallback(m_userData);
}
}
void dgCollisionUserMesh::Serialize(dgSerialize callback,
void *const userData) const {
NEWTON_ASSERT(0);
/*
SerializeLow(callback, userData);
dgAABBPolygonSoup::Serialize ((dgSerialize) callback, userData);
*/
}
void dgCollisionUserMesh::GetVertexListIndexList(const dgVector &p0,
const dgVector &p1, dgGetVertexListIndexList &data) const {
if (m_faceInAabb) {
return m_faceInAabb(m_userData, &p0[0], &p1[0],
&data.m_veterxArray, &data.m_vertexCount,
&data.m_vertexStrideInBytes, data.m_indexList, data.m_maxIndexCount,
data.m_userDataList);
} else {
data.m_triangleCount = 0;
}
}
void dgCollisionUserMesh::GetCollisionInfo(dgCollisionInfo *info) const {
dgCollision::GetCollisionInfo(info);
info->m_offsetMatrix = GetOffsetMatrix();
if (m_getInfo) {
m_getInfo(m_userData, info);
}
}
dgFloat32 dgCollisionUserMesh::RayCastSimd(const dgVector &localP0,
const dgVector &localP1, dgContactPoint &contactOut,
OnRayPrecastAction preFilter, const dgBody *const body,
void *const userData) const {
return RayCast(localP0, localP1, contactOut, preFilter, body, userData);
}
dgFloat32 dgCollisionUserMesh::RayCast(const dgVector &localP0,
const dgVector &localP1, dgContactPoint &contactOut,
OnRayPrecastAction preFilter, const dgBody *const body,
void *const userData) const {
dgFloat32 t;
dgFloat32 param;
if (PREFILTER_RAYCAST(preFilter, reinterpret_cast<const NewtonBody *>(body), reinterpret_cast<const NewtonCollision *>(this), userData)) {
return dgFloat32(1.2f);
}
param = dgFloat32(1.2f);
if (m_rayHitCallBack) {
dgCollisionMeshRayHitDesc data;
data.m_localP0 = localP0;
data.m_localP1 = localP1;
data.m_userData = m_userData;
data.m_altenateUserData = userData;
if (body) {
data.m_matrix = body->m_collisionWorldMatrix;
}
t = m_rayHitCallBack(reinterpret_cast<NewtonUserMeshCollisionRayHitDesc *>(&data));
if ((t < dgFloat32(1.0f)) && (t > dgFloat32(0.0f))) {
param = t;
contactOut.m_normal = data.m_normal;
contactOut.m_userId = data.m_userId;
}
}
return param;
}
void dgCollisionUserMesh::GetCollidingFacesSimd(
dgPolygonMeshDesc *const data) const {
GetCollidingFaces(data);
}
void dgCollisionUserMesh::GetCollidingFaces(dgPolygonMeshDesc *const data) const {
data->m_faceCount = 0;
if (m_collideCallback) {
data->m_me = this;
data->m_userData = m_userData;
m_collideCallback(reinterpret_cast<NewtonUserMeshCollisionCollideDesc *>(data));
}
}
void dgCollisionUserMesh::DebugCollision(const dgMatrix &matrixPtr,
OnDebugCollisionMeshCallback callback, void *const userData) const {
/*
dgCollisionUserMeshShowPolyContext context;
context.m_matrix = matrixPtr;
context.m_userData = userData;
context.m_callback = callback;
dgVector p0 (dgFloat32 (-1.0e20f), dgFloat32 (-1.0e20f), dgFloat32 (-1.0e20f), dgFloat32 (0.0f));
dgVector p1 (dgFloat32 ( 1.0e20f), dgFloat32 ( 1.0e20f), dgFloat32 ( 1.0e20f), dgFloat32 (0.0f));
ForAllSectors (p0, p1, ShowDebugPolygon, &context);
*/
}