161 lines
5.2 KiB
C++
161 lines
5.2 KiB
C++
/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include "dgCollisionUserMesh.h"
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#include "dgBody.h"
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#include "dgWorld.h"
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#include "hpl1/engine/libraries/newton/core/dg.h"
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dgCollisionUserMesh::dgCollisionUserMesh(dgMemoryAllocator *allocator,
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const dgVector &boxP0, const dgVector &boxP1,
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const dgUserMeshCreation &data) : dgCollisionMesh(allocator, m_userMeshCollision) {
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m_rtti |= dgCollisionUserMesh_RTTI;
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m_userData = data.m_userData;
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m_getInfo = data.m_getInfo;
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m_faceInAabb = data.m_faceInAabb;
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m_rayHitCallBack = data.m_rayHitCallBack;
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m_collideCallback = data.m_collideCallback;
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m_destroyCallback = data.m_destroyCallback;
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SetCollisionBBox(boxP0, boxP1);
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}
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dgCollisionUserMesh::dgCollisionUserMesh(dgWorld *const world,
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dgDeserialize deserialization, void *const userData) : dgCollisionMesh(world, deserialization, userData) {
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NEWTON_ASSERT(0);
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m_rtti |= dgCollisionUserMesh_RTTI;
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/*
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dgAABBPolygonSoup::Deserialize (deserialization, userData);
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dgVector p0;
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dgVector p1;
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GetAABB (p0, p1);
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SetCollisionBBox(p0, p1);
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*/
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}
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dgCollisionUserMesh::~dgCollisionUserMesh(void) {
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if (m_destroyCallback) {
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m_destroyCallback(m_userData);
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}
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}
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void dgCollisionUserMesh::Serialize(dgSerialize callback,
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void *const userData) const {
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NEWTON_ASSERT(0);
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/*
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SerializeLow(callback, userData);
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dgAABBPolygonSoup::Serialize ((dgSerialize) callback, userData);
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*/
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}
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void dgCollisionUserMesh::GetVertexListIndexList(const dgVector &p0,
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const dgVector &p1, dgGetVertexListIndexList &data) const {
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if (m_faceInAabb) {
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return m_faceInAabb(m_userData, &p0[0], &p1[0],
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&data.m_veterxArray, &data.m_vertexCount,
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&data.m_vertexStrideInBytes, data.m_indexList, data.m_maxIndexCount,
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data.m_userDataList);
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} else {
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data.m_triangleCount = 0;
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}
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}
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void dgCollisionUserMesh::GetCollisionInfo(dgCollisionInfo *info) const {
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dgCollision::GetCollisionInfo(info);
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info->m_offsetMatrix = GetOffsetMatrix();
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if (m_getInfo) {
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m_getInfo(m_userData, info);
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}
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}
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dgFloat32 dgCollisionUserMesh::RayCastSimd(const dgVector &localP0,
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const dgVector &localP1, dgContactPoint &contactOut,
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OnRayPrecastAction preFilter, const dgBody *const body,
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void *const userData) const {
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return RayCast(localP0, localP1, contactOut, preFilter, body, userData);
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}
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dgFloat32 dgCollisionUserMesh::RayCast(const dgVector &localP0,
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const dgVector &localP1, dgContactPoint &contactOut,
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OnRayPrecastAction preFilter, const dgBody *const body,
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void *const userData) const {
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dgFloat32 t;
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dgFloat32 param;
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if (PREFILTER_RAYCAST(preFilter, reinterpret_cast<const NewtonBody *>(body), reinterpret_cast<const NewtonCollision *>(this), userData)) {
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return dgFloat32(1.2f);
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}
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param = dgFloat32(1.2f);
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if (m_rayHitCallBack) {
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dgCollisionMeshRayHitDesc data;
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data.m_localP0 = localP0;
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data.m_localP1 = localP1;
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data.m_userData = m_userData;
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data.m_altenateUserData = userData;
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if (body) {
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data.m_matrix = body->m_collisionWorldMatrix;
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}
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t = m_rayHitCallBack(reinterpret_cast<NewtonUserMeshCollisionRayHitDesc *>(&data));
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if ((t < dgFloat32(1.0f)) && (t > dgFloat32(0.0f))) {
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param = t;
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contactOut.m_normal = data.m_normal;
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contactOut.m_userId = data.m_userId;
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}
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}
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return param;
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}
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void dgCollisionUserMesh::GetCollidingFacesSimd(
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dgPolygonMeshDesc *const data) const {
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GetCollidingFaces(data);
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}
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void dgCollisionUserMesh::GetCollidingFaces(dgPolygonMeshDesc *const data) const {
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data->m_faceCount = 0;
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if (m_collideCallback) {
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data->m_me = this;
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data->m_userData = m_userData;
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m_collideCallback(reinterpret_cast<NewtonUserMeshCollisionCollideDesc *>(data));
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}
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}
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void dgCollisionUserMesh::DebugCollision(const dgMatrix &matrixPtr,
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OnDebugCollisionMeshCallback callback, void *const userData) const {
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/*
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dgCollisionUserMeshShowPolyContext context;
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context.m_matrix = matrixPtr;
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context.m_userData = userData;
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context.m_callback = callback;
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dgVector p0 (dgFloat32 (-1.0e20f), dgFloat32 (-1.0e20f), dgFloat32 (-1.0e20f), dgFloat32 (0.0f));
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dgVector p1 (dgFloat32 ( 1.0e20f), dgFloat32 ( 1.0e20f), dgFloat32 ( 1.0e20f), dgFloat32 (0.0f));
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ForAllSectors (p0, p1, ShowDebugPolygon, &context);
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*/
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}
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