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2026-02-02 04:50:13 +01:00

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/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#include "dgCollisionCone.h"
#include "dgBody.h"
#include "dgContact.h"
#include "hpl1/engine/libraries/newton/core/dg.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
dgInt32 dgCollisionCone::m_shapeRefCount = 0;
dgConvexSimplexEdge dgCollisionCone::m_edgeArray[DG_CONE_SEGMENTS * 4];
dgCollisionCone::dgCollisionCone(dgMemoryAllocator *allocator,
dgUnsigned32 signature, dgFloat32 radius, dgFloat32 height,
const dgMatrix &matrix) : dgCollisionConvex(allocator, signature, matrix, m_coneCollision) {
Init(radius, height);
}
dgCollisionCone::dgCollisionCone(dgWorld *const world,
dgDeserialize deserialization, void *const userData) : dgCollisionConvex(world, deserialization, userData) {
dgVector size;
deserialization(userData, &size, sizeof(dgVector));
Init(size.m_x, size.m_y);
}
dgCollisionCone::~dgCollisionCone() {
m_shapeRefCount--;
NEWTON_ASSERT(m_shapeRefCount >= 0);
dgCollisionConvex::m_simplex = NULL;
dgCollisionConvex::m_vertex = NULL;
}
void dgCollisionCone::Init(dgFloat32 radius, dgFloat32 height) {
m_rtti |= dgCollisionCone_RTTI;
m_radius = dgAbsf(radius);
m_sinAngle = m_radius / dgSqrt(height * height + m_radius * m_radius);
m_height = dgAbsf(height * dgFloat32(0.5f));
m_amp = dgFloat32(0.5f) * m_radius / m_height;
dgFloat32 angle = dgFloat32(0.0f);
for (dgInt32 i = 0; i < DG_CONE_SEGMENTS; i++) {
dgFloat32 z = dgSin(angle) * m_radius;
dgFloat32 y = dgCos(angle) * m_radius;
m_vertex[i] = dgVector(-m_height, y, z, dgFloat32(1.0f));
angle += dgPI2 / DG_CONE_SEGMENTS;
}
m_vertex[DG_CONE_SEGMENTS] = dgVector(m_height, dgFloat32(0.0f),
dgFloat32(0.0f), dgFloat32(1.0f));
m_edgeCount = DG_CONE_SEGMENTS * 4;
m_vertexCount = DG_CONE_SEGMENTS + 1;
dgCollisionConvex::m_vertex = m_vertex;
if (!m_shapeRefCount) {
dgPolyhedra polyhedra(m_allocator);
dgInt32 wireframe[DG_CONE_SEGMENTS];
dgInt32 j = DG_CONE_SEGMENTS - 1;
polyhedra.BeginFace();
for (dgInt32 i = 0; i < DG_CONE_SEGMENTS; i++) {
wireframe[0] = j;
wireframe[1] = i;
wireframe[2] = DG_CONE_SEGMENTS;
j = i;
polyhedra.AddFace(3, wireframe);
}
for (dgInt32 i = 0; i < DG_CONE_SEGMENTS; i++) {
wireframe[i] = DG_CONE_SEGMENTS - 1 - i;
}
polyhedra.AddFace(DG_CONE_SEGMENTS, wireframe);
polyhedra.EndFace();
NEWTON_ASSERT(SanityCheck(polyhedra));
dgUnsigned64 i = 0;
dgPolyhedra::Iterator iter(polyhedra);
for (iter.Begin(); iter; iter++) {
dgEdge *const edge = &(*iter);
edge->m_userData = i;
i++;
}
for (iter.Begin(); iter; iter++) {
dgEdge *const edge = &(*iter);
dgConvexSimplexEdge *const ptr = &m_edgeArray[edge->m_userData];
ptr->m_vertex = edge->m_incidentVertex;
ptr->m_next = &m_edgeArray[edge->m_next->m_userData];
ptr->m_prev = &m_edgeArray[edge->m_prev->m_userData];
ptr->m_twin = &m_edgeArray[edge->m_twin->m_userData];
}
}
m_shapeRefCount++;
dgCollisionConvex::m_simplex = m_edgeArray;
SetVolumeAndCG();
}
dgInt32 dgCollisionCone::CalculateSignature() const {
dgUnsigned32 buffer[2 * sizeof(dgMatrix) / sizeof(dgInt32)];
memset(buffer, 0, sizeof(buffer));
buffer[0] = m_cylinderCollision;
buffer[1] = dgCollision::Quantize(m_radius);
buffer[2] = dgCollision::Quantize(m_height);
memcpy(&buffer[3], &m_offset, sizeof(dgMatrix));
return dgInt32(dgCollision::MakeCRC(buffer, sizeof(buffer)));
}
void dgCollisionCone::DebugCollision(const dgMatrix &matrixPtr,
OnDebugCollisionMeshCallback callback, void *const userData) const {
dgInt32 i;
dgInt32 j;
dgFloat32 y;
dgFloat32 z;
dgFloat32 angle;
#define NUMBER_OF_DEBUG_SEGMENTS 24
dgTriplex pool[NUMBER_OF_DEBUG_SEGMENTS + 1];
dgTriplex face[NUMBER_OF_DEBUG_SEGMENTS];
angle = dgFloat32(0.0f);
for (i = 0; i < NUMBER_OF_DEBUG_SEGMENTS; i++) {
z = dgSin(angle) * m_radius;
y = dgCos(angle) * m_radius;
pool[i].m_x = -m_height;
pool[i].m_y = y;
pool[i].m_z = z;
angle += dgPI2 / dgFloat32(NUMBER_OF_DEBUG_SEGMENTS);
}
pool[i].m_x = m_height;
pool[i].m_y = dgFloat32(0.0f);
pool[i].m_z = dgFloat32(0.0f);
// const dgMatrix &matrix = myBody.GetCollisionMatrix();
dgMatrix matrix(GetOffsetMatrix() * matrixPtr);
matrix.TransformTriplex(&pool[0].m_x, sizeof(dgTriplex), &pool[0].m_x,
sizeof(dgTriplex), NUMBER_OF_DEBUG_SEGMENTS + 1);
j = NUMBER_OF_DEBUG_SEGMENTS - 1;
for (i = 0; i < NUMBER_OF_DEBUG_SEGMENTS; i++) {
face[0] = pool[j];
face[1] = pool[i];
face[2] = pool[NUMBER_OF_DEBUG_SEGMENTS];
j = i;
callback(userData, 3, &face[0].m_x, 0);
}
for (i = 0; i < NUMBER_OF_DEBUG_SEGMENTS; i++) {
face[i] = pool[NUMBER_OF_DEBUG_SEGMENTS - 1 - i];
}
callback(userData, NUMBER_OF_DEBUG_SEGMENTS, &face[0].m_x, 0);
}
void dgCollisionCone::SetCollisionBBox(const dgVector &p0__,
const dgVector &p1__) {
NEWTON_ASSERT(0);
}
dgVector dgCollisionCone::SupportVertexSimd(const dgVector &dir) const {
return SupportVertex(dir);
}
dgVector dgCollisionCone::SupportVertex(const dgVector &dir) const {
NEWTON_ASSERT(dgAbsf(dir % dir - dgFloat32(1.0f)) < dgFloat32(1.0e-3f));
if (dir.m_x > m_sinAngle) {
return dgVector(m_height, dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(0.0f));
}
dgFloat32 y0 = m_radius;
dgFloat32 z0 = dgFloat32(0.0f);
dgFloat32 mag2 = dir.m_y * dir.m_y + dir.m_z * dir.m_z;
if (mag2 > dgFloat32(1.0e-12f)) {
mag2 = dgRsqrt(mag2);
y0 = dir.m_y * m_radius * mag2;
z0 = dir.m_z * m_radius * mag2;
}
return dgVector(-m_height, y0, z0, dgFloat32(0.0f));
}
// dgVector dgCollisionCone::GetLocalCG () const
//{
// return dgVector (-dgFloat32 (0.5f) * m_height, dgFloat32 (0.0f), dgFloat32 (0.0f), dgFloat32 (0.0f));
// }
dgFloat32 dgCollisionCone::CalculateMassProperties(dgVector &inertia,
dgVector &crossInertia, dgVector &centerOfMass) const {
dgFloat32 volume;
dgFloat32 inertaxx;
dgFloat32 inertayyzz;
// dgVector centerOfMass1;
// dgVector inertia1;
// dgVector crossInertia1;
// volume = dgCollisionConvex::CalculateMassProperties (inertia1, crossInertia1, centerOfMass1);
volume = dgFloat32(3.1616f * 2.0f / 3.0f) * m_radius * m_radius * m_height;
centerOfMass = GetOffsetMatrix().m_posit - GetOffsetMatrix().m_front.Scale(dgFloat32(0.5f) * m_height);
inertaxx = dgFloat32(3.0f / 10.0f) * m_radius * m_radius * volume;
inertayyzz = (dgFloat32(3.0f / 20.0f) * m_radius * m_radius + dgFloat32(4.0f / 10.0f) * m_height * m_height) * volume;
dgMatrix inertiaTensor(dgGetIdentityMatrix());
inertiaTensor[0][0] = inertaxx;
inertiaTensor[1][1] = inertayyzz;
inertiaTensor[2][2] = inertayyzz;
inertiaTensor = GetOffsetMatrix().Inverse() * inertiaTensor * GetOffsetMatrix();
crossInertia.m_x = inertiaTensor[1][2] - volume * centerOfMass.m_y * centerOfMass.m_z;
crossInertia.m_y = inertiaTensor[0][2] - volume * centerOfMass.m_z * centerOfMass.m_x;
crossInertia.m_z = inertiaTensor[0][1] - volume * centerOfMass.m_x * centerOfMass.m_y;
dgVector central(centerOfMass.CompProduct(centerOfMass));
inertia.m_x = inertiaTensor[0][0] + volume * (central.m_y + central.m_z);
inertia.m_y = inertiaTensor[1][1] + volume * (central.m_z + central.m_x);
inertia.m_z = inertiaTensor[2][2] + volume * (central.m_x + central.m_y);
centerOfMass = centerOfMass.Scale(volume);
return volume;
}
dgInt32 dgCollisionCone::CalculatePlaneIntersection(const dgVector &normal,
const dgVector &origin, dgVector *const contactsOut) const {
dgInt32 i;
dgInt32 count;
dgFloat32 y;
dgFloat32 z;
dgFloat32 cosAng;
dgFloat32 sinAng;
dgFloat32 magInv;
if (dgAbsf(normal.m_x) < dgFloat32(0.999f)) {
// magInv = dgRsqrt (normal.m_y * normal.m_y + normal.m_z * normal.m_z);
// cosAng = normal.m_y * magInv;
// sinAng = normal.m_z * magInv;
// dgMatrix matrix (dgGetIdentityMatrix ());
// matrix[1][1] = cosAng;
// matrix[1][2] = sinAng;
// matrix[2][1] = -sinAng;
// matrix[2][2] = cosAng;
// dgVector normal2 (matrix.UnrotateVector (normal));
// dgVector origin2 (matrix.UnrotateVector (origin));
// count = dgCollisionConvex::CalculatePlaneIntersection (normal1, origin1, contactsOut);
// matrix.TransformTriplex (contactsOut, sizeof (dgVector), contactsOut, sizeof (dgVector), count);
magInv = dgRsqrt(normal.m_y * normal.m_y + normal.m_z * normal.m_z);
cosAng = normal.m_y * magInv;
sinAng = normal.m_z * magInv;
NEWTON_ASSERT(
dgAbsf(normal.m_z * cosAng - normal.m_y * sinAng) < dgFloat32(1.0e-4f));
// dgVector normal1 (normal.m_x, normal.m_y * cosAng + normal.m_z * sinAng,
// normal.m_z * cosAng - normal.m_y * sinAng, dgFloat32 (0.0f));
dgVector normal1(normal.m_x, normal.m_y * cosAng + normal.m_z * sinAng,
dgFloat32(0.0f), dgFloat32(0.0f));
dgVector origin1(origin.m_x, origin.m_y * cosAng + origin.m_z * sinAng,
origin.m_z * cosAng - origin.m_y * sinAng, dgFloat32(0.0f));
count = dgCollisionConvex::CalculatePlaneIntersection(normal1, origin1,
contactsOut);
for (i = 0; i < count; i++) {
y = contactsOut[i].m_y;
z = contactsOut[i].m_z;
contactsOut[i].m_y = y * cosAng - z * sinAng;
contactsOut[i].m_z = z * cosAng + y * sinAng;
}
} else {
count = dgCollisionConvex::CalculatePlaneIntersection(normal, origin,
contactsOut);
}
return count;
}
dgInt32 dgCollisionCone::CalculatePlaneIntersectionSimd(const dgVector &normal,
const dgVector &origin, dgVector *const contactsOut) const {
#ifdef DG_BUILD_SIMD_CODE
dgInt32 i;
dgInt32 count;
dgFloat32 y;
dgFloat32 z;
dgFloat32 cosAng;
dgFloat32 sinAng;
dgFloat32 magInv;
simd_type tmp0;
simd_type mag2;
if (dgAbsf(normal.m_x) < dgFloat32(0.999f)) {
// magInv = dgRsqrt (normal.m_y * normal.m_y + normal.m_z * normal.m_z);
// cosAng = normal.m_y * magInv;
// sinAng = normal.m_z * magInv;
// dgMatrix matrix (dgGetIdentityMatrix ());
// matrix[1][1] = cosAng;
// matrix[1][2] = sinAng;
// matrix[2][1] = -sinAng;
// matrix[2][2] = cosAng;
// dgVector normal2 (matrix.UnrotateVector (normal));
// dgVector origin2 (matrix.UnrotateVector (origin));
// count = dgCollisionConvex::CalculatePlaneIntersection (normal1, origin1, contactsOut);
// matrix.TransformTriplex (contactsOut, sizeof (dgVector), contactsOut, sizeof (dgVector), count);
y = normal.m_y * normal.m_y + normal.m_z * normal.m_z;
mag2 = simd_load_s(y);
tmp0 = simd_rsqrt_s(mag2);
simd_store_s(
simd_mul_s(simd_mul_s(*(simd_type *)&m_nrh0p5, tmp0), simd_mul_sub_s(*(simd_type *)&m_nrh3p0, simd_mul_s(mag2, tmp0), tmp0)),
&magInv);
cosAng = normal.m_y * magInv;
sinAng = normal.m_z * magInv;
NEWTON_ASSERT(
dgAbsf(normal.m_z * cosAng - normal.m_y * sinAng) < dgFloat32(1.0e-4f));
// dgVector normal1 (normal.m_x, normal.m_y * cosAng + normal.m_z * sinAng,
// normal.m_z * cosAng - normal.m_y * sinAng, dgFloat32 (0.0f));
dgVector normal1(normal.m_x, normal.m_y * cosAng + normal.m_z * sinAng,
dgFloat32(0.0f), dgFloat32(0.0f));
dgVector origin1(origin.m_x, origin.m_y * cosAng + origin.m_z * sinAng,
origin.m_z * cosAng - origin.m_y * sinAng, dgFloat32(0.0f));
count = dgCollisionConvex::CalculatePlaneIntersectionSimd(normal1, origin1,
contactsOut);
for (i = 0; i < count; i++) {
y = contactsOut[i].m_y;
z = contactsOut[i].m_z;
contactsOut[i].m_y = y * cosAng - z * sinAng;
contactsOut[i].m_z = z * cosAng + y * sinAng;
}
} else {
count = dgCollisionConvex::CalculatePlaneIntersectionSimd(normal, origin,
contactsOut);
}
return count;
#else
return 0;
#endif
}
void dgCollisionCone::GetCollisionInfo(dgCollisionInfo *info) const {
dgCollisionConvex::GetCollisionInfo(info);
info->m_cone.m_r = m_radius;
info->m_cone.m_height = m_height * dgFloat32(2.0f);
info->m_offsetMatrix = GetOffsetMatrix();
// strcpy (info->m_collisionType, "cone");
info->m_collisionType = m_collsionId;
}
void dgCollisionCone::Serialize(dgSerialize callback,
void *const userData) const {
dgVector size(m_radius, m_height * dgFloat32(2.0f), dgFloat32(0.0f),
dgFloat32(0.0f));
SerializeLow(callback, userData);
callback(userData, &size, sizeof(dgVector));
}