/* Copyright (c) <2003-2011> * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source distribution. */ #include "dgCollisionCone.h" #include "dgBody.h" #include "dgContact.h" #include "hpl1/engine/libraries/newton/core/dg.h" ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// dgInt32 dgCollisionCone::m_shapeRefCount = 0; dgConvexSimplexEdge dgCollisionCone::m_edgeArray[DG_CONE_SEGMENTS * 4]; dgCollisionCone::dgCollisionCone(dgMemoryAllocator *allocator, dgUnsigned32 signature, dgFloat32 radius, dgFloat32 height, const dgMatrix &matrix) : dgCollisionConvex(allocator, signature, matrix, m_coneCollision) { Init(radius, height); } dgCollisionCone::dgCollisionCone(dgWorld *const world, dgDeserialize deserialization, void *const userData) : dgCollisionConvex(world, deserialization, userData) { dgVector size; deserialization(userData, &size, sizeof(dgVector)); Init(size.m_x, size.m_y); } dgCollisionCone::~dgCollisionCone() { m_shapeRefCount--; NEWTON_ASSERT(m_shapeRefCount >= 0); dgCollisionConvex::m_simplex = NULL; dgCollisionConvex::m_vertex = NULL; } void dgCollisionCone::Init(dgFloat32 radius, dgFloat32 height) { m_rtti |= dgCollisionCone_RTTI; m_radius = dgAbsf(radius); m_sinAngle = m_radius / dgSqrt(height * height + m_radius * m_radius); m_height = dgAbsf(height * dgFloat32(0.5f)); m_amp = dgFloat32(0.5f) * m_radius / m_height; dgFloat32 angle = dgFloat32(0.0f); for (dgInt32 i = 0; i < DG_CONE_SEGMENTS; i++) { dgFloat32 z = dgSin(angle) * m_radius; dgFloat32 y = dgCos(angle) * m_radius; m_vertex[i] = dgVector(-m_height, y, z, dgFloat32(1.0f)); angle += dgPI2 / DG_CONE_SEGMENTS; } m_vertex[DG_CONE_SEGMENTS] = dgVector(m_height, dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(1.0f)); m_edgeCount = DG_CONE_SEGMENTS * 4; m_vertexCount = DG_CONE_SEGMENTS + 1; dgCollisionConvex::m_vertex = m_vertex; if (!m_shapeRefCount) { dgPolyhedra polyhedra(m_allocator); dgInt32 wireframe[DG_CONE_SEGMENTS]; dgInt32 j = DG_CONE_SEGMENTS - 1; polyhedra.BeginFace(); for (dgInt32 i = 0; i < DG_CONE_SEGMENTS; i++) { wireframe[0] = j; wireframe[1] = i; wireframe[2] = DG_CONE_SEGMENTS; j = i; polyhedra.AddFace(3, wireframe); } for (dgInt32 i = 0; i < DG_CONE_SEGMENTS; i++) { wireframe[i] = DG_CONE_SEGMENTS - 1 - i; } polyhedra.AddFace(DG_CONE_SEGMENTS, wireframe); polyhedra.EndFace(); NEWTON_ASSERT(SanityCheck(polyhedra)); dgUnsigned64 i = 0; dgPolyhedra::Iterator iter(polyhedra); for (iter.Begin(); iter; iter++) { dgEdge *const edge = &(*iter); edge->m_userData = i; i++; } for (iter.Begin(); iter; iter++) { dgEdge *const edge = &(*iter); dgConvexSimplexEdge *const ptr = &m_edgeArray[edge->m_userData]; ptr->m_vertex = edge->m_incidentVertex; ptr->m_next = &m_edgeArray[edge->m_next->m_userData]; ptr->m_prev = &m_edgeArray[edge->m_prev->m_userData]; ptr->m_twin = &m_edgeArray[edge->m_twin->m_userData]; } } m_shapeRefCount++; dgCollisionConvex::m_simplex = m_edgeArray; SetVolumeAndCG(); } dgInt32 dgCollisionCone::CalculateSignature() const { dgUnsigned32 buffer[2 * sizeof(dgMatrix) / sizeof(dgInt32)]; memset(buffer, 0, sizeof(buffer)); buffer[0] = m_cylinderCollision; buffer[1] = dgCollision::Quantize(m_radius); buffer[2] = dgCollision::Quantize(m_height); memcpy(&buffer[3], &m_offset, sizeof(dgMatrix)); return dgInt32(dgCollision::MakeCRC(buffer, sizeof(buffer))); } void dgCollisionCone::DebugCollision(const dgMatrix &matrixPtr, OnDebugCollisionMeshCallback callback, void *const userData) const { dgInt32 i; dgInt32 j; dgFloat32 y; dgFloat32 z; dgFloat32 angle; #define NUMBER_OF_DEBUG_SEGMENTS 24 dgTriplex pool[NUMBER_OF_DEBUG_SEGMENTS + 1]; dgTriplex face[NUMBER_OF_DEBUG_SEGMENTS]; angle = dgFloat32(0.0f); for (i = 0; i < NUMBER_OF_DEBUG_SEGMENTS; i++) { z = dgSin(angle) * m_radius; y = dgCos(angle) * m_radius; pool[i].m_x = -m_height; pool[i].m_y = y; pool[i].m_z = z; angle += dgPI2 / dgFloat32(NUMBER_OF_DEBUG_SEGMENTS); } pool[i].m_x = m_height; pool[i].m_y = dgFloat32(0.0f); pool[i].m_z = dgFloat32(0.0f); // const dgMatrix &matrix = myBody.GetCollisionMatrix(); dgMatrix matrix(GetOffsetMatrix() * matrixPtr); matrix.TransformTriplex(&pool[0].m_x, sizeof(dgTriplex), &pool[0].m_x, sizeof(dgTriplex), NUMBER_OF_DEBUG_SEGMENTS + 1); j = NUMBER_OF_DEBUG_SEGMENTS - 1; for (i = 0; i < NUMBER_OF_DEBUG_SEGMENTS; i++) { face[0] = pool[j]; face[1] = pool[i]; face[2] = pool[NUMBER_OF_DEBUG_SEGMENTS]; j = i; callback(userData, 3, &face[0].m_x, 0); } for (i = 0; i < NUMBER_OF_DEBUG_SEGMENTS; i++) { face[i] = pool[NUMBER_OF_DEBUG_SEGMENTS - 1 - i]; } callback(userData, NUMBER_OF_DEBUG_SEGMENTS, &face[0].m_x, 0); } void dgCollisionCone::SetCollisionBBox(const dgVector &p0__, const dgVector &p1__) { NEWTON_ASSERT(0); } dgVector dgCollisionCone::SupportVertexSimd(const dgVector &dir) const { return SupportVertex(dir); } dgVector dgCollisionCone::SupportVertex(const dgVector &dir) const { NEWTON_ASSERT(dgAbsf(dir % dir - dgFloat32(1.0f)) < dgFloat32(1.0e-3f)); if (dir.m_x > m_sinAngle) { return dgVector(m_height, dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(0.0f)); } dgFloat32 y0 = m_radius; dgFloat32 z0 = dgFloat32(0.0f); dgFloat32 mag2 = dir.m_y * dir.m_y + dir.m_z * dir.m_z; if (mag2 > dgFloat32(1.0e-12f)) { mag2 = dgRsqrt(mag2); y0 = dir.m_y * m_radius * mag2; z0 = dir.m_z * m_radius * mag2; } return dgVector(-m_height, y0, z0, dgFloat32(0.0f)); } // dgVector dgCollisionCone::GetLocalCG () const //{ // return dgVector (-dgFloat32 (0.5f) * m_height, dgFloat32 (0.0f), dgFloat32 (0.0f), dgFloat32 (0.0f)); // } dgFloat32 dgCollisionCone::CalculateMassProperties(dgVector &inertia, dgVector &crossInertia, dgVector ¢erOfMass) const { dgFloat32 volume; dgFloat32 inertaxx; dgFloat32 inertayyzz; // dgVector centerOfMass1; // dgVector inertia1; // dgVector crossInertia1; // volume = dgCollisionConvex::CalculateMassProperties (inertia1, crossInertia1, centerOfMass1); volume = dgFloat32(3.1616f * 2.0f / 3.0f) * m_radius * m_radius * m_height; centerOfMass = GetOffsetMatrix().m_posit - GetOffsetMatrix().m_front.Scale(dgFloat32(0.5f) * m_height); inertaxx = dgFloat32(3.0f / 10.0f) * m_radius * m_radius * volume; inertayyzz = (dgFloat32(3.0f / 20.0f) * m_radius * m_radius + dgFloat32(4.0f / 10.0f) * m_height * m_height) * volume; dgMatrix inertiaTensor(dgGetIdentityMatrix()); inertiaTensor[0][0] = inertaxx; inertiaTensor[1][1] = inertayyzz; inertiaTensor[2][2] = inertayyzz; inertiaTensor = GetOffsetMatrix().Inverse() * inertiaTensor * GetOffsetMatrix(); crossInertia.m_x = inertiaTensor[1][2] - volume * centerOfMass.m_y * centerOfMass.m_z; crossInertia.m_y = inertiaTensor[0][2] - volume * centerOfMass.m_z * centerOfMass.m_x; crossInertia.m_z = inertiaTensor[0][1] - volume * centerOfMass.m_x * centerOfMass.m_y; dgVector central(centerOfMass.CompProduct(centerOfMass)); inertia.m_x = inertiaTensor[0][0] + volume * (central.m_y + central.m_z); inertia.m_y = inertiaTensor[1][1] + volume * (central.m_z + central.m_x); inertia.m_z = inertiaTensor[2][2] + volume * (central.m_x + central.m_y); centerOfMass = centerOfMass.Scale(volume); return volume; } dgInt32 dgCollisionCone::CalculatePlaneIntersection(const dgVector &normal, const dgVector &origin, dgVector *const contactsOut) const { dgInt32 i; dgInt32 count; dgFloat32 y; dgFloat32 z; dgFloat32 cosAng; dgFloat32 sinAng; dgFloat32 magInv; if (dgAbsf(normal.m_x) < dgFloat32(0.999f)) { // magInv = dgRsqrt (normal.m_y * normal.m_y + normal.m_z * normal.m_z); // cosAng = normal.m_y * magInv; // sinAng = normal.m_z * magInv; // dgMatrix matrix (dgGetIdentityMatrix ()); // matrix[1][1] = cosAng; // matrix[1][2] = sinAng; // matrix[2][1] = -sinAng; // matrix[2][2] = cosAng; // dgVector normal2 (matrix.UnrotateVector (normal)); // dgVector origin2 (matrix.UnrotateVector (origin)); // count = dgCollisionConvex::CalculatePlaneIntersection (normal1, origin1, contactsOut); // matrix.TransformTriplex (contactsOut, sizeof (dgVector), contactsOut, sizeof (dgVector), count); magInv = dgRsqrt(normal.m_y * normal.m_y + normal.m_z * normal.m_z); cosAng = normal.m_y * magInv; sinAng = normal.m_z * magInv; NEWTON_ASSERT( dgAbsf(normal.m_z * cosAng - normal.m_y * sinAng) < dgFloat32(1.0e-4f)); // dgVector normal1 (normal.m_x, normal.m_y * cosAng + normal.m_z * sinAng, // normal.m_z * cosAng - normal.m_y * sinAng, dgFloat32 (0.0f)); dgVector normal1(normal.m_x, normal.m_y * cosAng + normal.m_z * sinAng, dgFloat32(0.0f), dgFloat32(0.0f)); dgVector origin1(origin.m_x, origin.m_y * cosAng + origin.m_z * sinAng, origin.m_z * cosAng - origin.m_y * sinAng, dgFloat32(0.0f)); count = dgCollisionConvex::CalculatePlaneIntersection(normal1, origin1, contactsOut); for (i = 0; i < count; i++) { y = contactsOut[i].m_y; z = contactsOut[i].m_z; contactsOut[i].m_y = y * cosAng - z * sinAng; contactsOut[i].m_z = z * cosAng + y * sinAng; } } else { count = dgCollisionConvex::CalculatePlaneIntersection(normal, origin, contactsOut); } return count; } dgInt32 dgCollisionCone::CalculatePlaneIntersectionSimd(const dgVector &normal, const dgVector &origin, dgVector *const contactsOut) const { #ifdef DG_BUILD_SIMD_CODE dgInt32 i; dgInt32 count; dgFloat32 y; dgFloat32 z; dgFloat32 cosAng; dgFloat32 sinAng; dgFloat32 magInv; simd_type tmp0; simd_type mag2; if (dgAbsf(normal.m_x) < dgFloat32(0.999f)) { // magInv = dgRsqrt (normal.m_y * normal.m_y + normal.m_z * normal.m_z); // cosAng = normal.m_y * magInv; // sinAng = normal.m_z * magInv; // dgMatrix matrix (dgGetIdentityMatrix ()); // matrix[1][1] = cosAng; // matrix[1][2] = sinAng; // matrix[2][1] = -sinAng; // matrix[2][2] = cosAng; // dgVector normal2 (matrix.UnrotateVector (normal)); // dgVector origin2 (matrix.UnrotateVector (origin)); // count = dgCollisionConvex::CalculatePlaneIntersection (normal1, origin1, contactsOut); // matrix.TransformTriplex (contactsOut, sizeof (dgVector), contactsOut, sizeof (dgVector), count); y = normal.m_y * normal.m_y + normal.m_z * normal.m_z; mag2 = simd_load_s(y); tmp0 = simd_rsqrt_s(mag2); simd_store_s( simd_mul_s(simd_mul_s(*(simd_type *)&m_nrh0p5, tmp0), simd_mul_sub_s(*(simd_type *)&m_nrh3p0, simd_mul_s(mag2, tmp0), tmp0)), &magInv); cosAng = normal.m_y * magInv; sinAng = normal.m_z * magInv; NEWTON_ASSERT( dgAbsf(normal.m_z * cosAng - normal.m_y * sinAng) < dgFloat32(1.0e-4f)); // dgVector normal1 (normal.m_x, normal.m_y * cosAng + normal.m_z * sinAng, // normal.m_z * cosAng - normal.m_y * sinAng, dgFloat32 (0.0f)); dgVector normal1(normal.m_x, normal.m_y * cosAng + normal.m_z * sinAng, dgFloat32(0.0f), dgFloat32(0.0f)); dgVector origin1(origin.m_x, origin.m_y * cosAng + origin.m_z * sinAng, origin.m_z * cosAng - origin.m_y * sinAng, dgFloat32(0.0f)); count = dgCollisionConvex::CalculatePlaneIntersectionSimd(normal1, origin1, contactsOut); for (i = 0; i < count; i++) { y = contactsOut[i].m_y; z = contactsOut[i].m_z; contactsOut[i].m_y = y * cosAng - z * sinAng; contactsOut[i].m_z = z * cosAng + y * sinAng; } } else { count = dgCollisionConvex::CalculatePlaneIntersectionSimd(normal, origin, contactsOut); } return count; #else return 0; #endif } void dgCollisionCone::GetCollisionInfo(dgCollisionInfo *info) const { dgCollisionConvex::GetCollisionInfo(info); info->m_cone.m_r = m_radius; info->m_cone.m_height = m_height * dgFloat32(2.0f); info->m_offsetMatrix = GetOffsetMatrix(); // strcpy (info->m_collisionType, "cone"); info->m_collisionType = m_collsionId; } void dgCollisionCone::Serialize(dgSerialize callback, void *const userData) const { dgVector size(m_radius, m_height * dgFloat32(2.0f), dgFloat32(0.0f), dgFloat32(0.0f)); SerializeLow(callback, userData); callback(userData, &size, sizeof(dgVector)); }