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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_LOWLEVELINPUT_H
#define HPL_LOWLEVELINPUT_H
#include "common/array.h"
#include "common/events.h"
namespace hpl {
class Mouse;
class Keyboard;
class iLowLevelGraphics;
class LowLevelInput {
friend class Keyboard;
friend class Mouse;
public:
LowLevelInput(iLowLevelGraphics *graphics);
/**
* Lock all input to current window.
* \param abX
* \return
*/
void LockInput(bool abX);
/**
* Called by cInput
*/
void BeginInputUpdate();
/**
* called by cInput
*/
void EndInputUpdate();
Mouse *CreateMouse();
Keyboard *CreateKeyboard();
private:
Common::Array<Common::Event> _events;
iLowLevelGraphics *_lowLevelGraphics;
};
} // namespace hpl
#endif // HPL_LOWLEVELINPUT_H