/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_LOWLEVELINPUT_H #define HPL_LOWLEVELINPUT_H #include "common/array.h" #include "common/events.h" namespace hpl { class Mouse; class Keyboard; class iLowLevelGraphics; class LowLevelInput { friend class Keyboard; friend class Mouse; public: LowLevelInput(iLowLevelGraphics *graphics); /** * Lock all input to current window. * \param abX * \return */ void LockInput(bool abX); /** * Called by cInput */ void BeginInputUpdate(); /** * called by cInput */ void EndInputUpdate(); Mouse *CreateMouse(); Keyboard *CreateKeyboard(); private: Common::Array _events; iLowLevelGraphics *_lowLevelGraphics; }; } // namespace hpl #endif // HPL_LOWLEVELINPUT_H