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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/impl/SDLTexture.h"
#include "common/str.h"
#include "graphics/pixelformat.h"
#include "hpl1/engine/graphics/bitmap2D.h"
#include "hpl1/debug.h"
#include "hpl1/engine/math/Math.h"
#include "hpl1/engine/system/low_level_system.h"
#ifdef HPL1_USE_OPENGL
namespace hpl {
static void getSettings(Bitmap2D *apSrc, int &alChannels, GLint &internalFormat, GLenum &format) {
alChannels = apSrc->getNumChannels();
tString sType = cString::ToLowerCase(apSrc->getType());
const Common::String bmpFormat = apSrc->format().toString();
if (alChannels == 4) {
internalFormat = GL_RGBA;
if (bmpFormat.contains("BGRA")) {
format = GL_BGRA;
} else {
format = GL_RGBA;
}
}
if (alChannels == 3) {
internalFormat = GL_RGB;
if (bmpFormat.contains("BGR")) {
format = GL_BGR;
} else {
format = GL_RGB;
}
}
if (alChannels == 1) {
format = GL_RED;
internalFormat = GL_RED;
}
}
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cSDLTexture::cSDLTexture(const tString &asName, Graphics::PixelFormat *apPxlFmt, iLowLevelGraphics *apLowLevelGraphics,
eTextureType aType, bool abUseMipMaps, eTextureTarget aTarget,
bool abCompress)
: iTexture(asName, "OGL", apPxlFmt, apLowLevelGraphics, aType, abUseMipMaps, aTarget, abCompress) {
mbContainsData = false;
if (aType == eTextureType_RenderTarget) {
Hpl1::logError(Hpl1::kDebugTextures, "use of render target%s", ".");
// mpPBuffer = hplNew( cPBuffer, (mpLowLevelGraphics,true) );
}
// Cubemap does not like mipmaps
if (aTarget == eTextureTarget_CubeMap)
mbUseMipMaps = false;
mpGfxSDL = static_cast<cLowLevelGraphicsSDL *>(mpLowLevelGraphics);
mlTextureIndex = 0;
mfTimeCount = 0;
mfTimeDir = 1;
}
cSDLTexture::~cSDLTexture() {
for (unsigned int &mvTextureHandle : mvTextureHandles) {
GL_CHECK(glDeleteTextures(1, (GLuint *)&mvTextureHandle));
}
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
bool cSDLTexture::CreateFromBitmap(Bitmap2D *pBmp) {
// Generate handles
if (mvTextureHandles.empty()) {
mvTextureHandles.resize(1);
GL_CHECK(glGenTextures(1, &mvTextureHandles[0]));
} else {
// Log("Delete + Generate!\n");
// glDeleteTextures(1,(GLuint *)&mvTextureHandles[0]);
// glGenTextures(1,(GLuint *)&mvTextureHandles[0]);
}
return CreateFromBitmapToHandle(pBmp, 0);
}
//-----------------------------------------------------------------------
bool cSDLTexture::CreateAnimFromBitmapVec(tBitmap2DVec *avBitmaps) {
mvTextureHandles.resize(avBitmaps->size());
for (size_t i = 0; i < mvTextureHandles.size(); ++i) {
glGenTextures(1, (GLuint *)&mvTextureHandles[i]);
if (CreateFromBitmapToHandle((*avBitmaps)[i], (int)i) == false) {
return false;
}
}
return true;
}
//-----------------------------------------------------------------------
bool cSDLTexture::CreateCubeFromBitmapVec(tBitmap2DVec *avBitmaps) {
// gl 1.3
if (mType == eTextureType_RenderTarget || mTarget != eTextureTarget_CubeMap) {
return false;
}
if (avBitmaps->size() < 6) {
Hpl1::logError(Hpl1::kDebugTextures, "Only %d bitmaps supplied for creation of cube map, 6 needed.", avBitmaps->size());
return false;
}
// Generate handles
if (mvTextureHandles.empty()) {
mvTextureHandles.resize(1);
GL_CHECK(glGenTextures(1, &mvTextureHandles[0]));
} else {
GL_CHECK(glDeleteTextures(1, &mvTextureHandles[0]));
GL_CHECK(glGenTextures(1, &mvTextureHandles[0]));
}
GLenum GLTarget = InitCreation(0);
// Create the cube map sides
for (int i = 0; i < 6; i++) {
Bitmap2D *pSrc = static_cast<Bitmap2D *>((*avBitmaps)[i]);
GLenum target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i;
int lChannels;
GLenum format;
GLint internalFormat;
getSettings(pSrc, lChannels, internalFormat, format);
glTexImage2D(target, 0, internalFormat, pSrc->getWidth(), pSrc->getHeight(),
0, format, GL_UNSIGNED_BYTE, pSrc->getRawData());
// No mip maps for cubemap
// if(mbUseMipMaps)
//{
// int x = gluBuild2DMipmaps(target,4,pSrc->GetWidth(), pSrc->GetHeight(),
// GL_RGBA, GL_UNSIGNED_BYTE, pSrc->GetSurface()->pixels);
// }
_width = pSrc->getWidth();
_height = pSrc->getHeight();
_bpp = lChannels * 8;
if (!cMath::IsPow2(_height) || !cMath::IsPow2(_width)) {
Hpl1::logWarning(Hpl1::kDebugTextures, "Texture '%s' does not have a pow2 size", msName.c_str());
}
}
PostCreation(GLTarget);
return true;
}
//-----------------------------------------------------------------------
bool cSDLTexture::Create(unsigned int alWidth, unsigned int alHeight, cColor aCol) {
error("call to unimplemented function SDLTexture::Create");
}
//-----------------------------------------------------------------------
static void generateMipmaps(eTextureTarget target) {
// gl 1.4
if (target == eTextureTarget_1D) {
GL_CHECK(glGenerateMipmap(GL_TEXTURE_1D))
} else {
GL_CHECK(glGenerateMipmap(GL_TEXTURE_2D))
}
}
bool cSDLTexture::CreateFromArray(unsigned char *apPixelData, int alChannels, const cVector3l &avSize) {
if (mvTextureHandles.empty()) {
mvTextureHandles.resize(1);
GL_CHECK(glGenTextures(1, (GLuint *)&mvTextureHandles[0]));
}
GLenum GLTarget = InitCreation(0);
int lChannels = alChannels;
GLenum format = 0;
switch (lChannels) {
case 1:
format = GL_R;
break;
case 2:
format = GL_RG;
break;
case 3:
format = GL_RGB;
break;
case 4:
format = GL_RGBA;
break;
}
_width = avSize.x;
_height = avSize.y;
_bpp = lChannels * 8;
if (!cMath::IsPow2(_height) || !cMath::IsPow2(_width) || !cMath::IsPow2(avSize.z)) {
Hpl1::logWarning(Hpl1::kDebugTextures, "Texture '%s' does not have a pow2 size", msName.c_str());
}
if (mTarget == eTextureTarget_1D) {
GL_CHECK(glTexImage1D(GLTarget, 0, format, _width, 0, format,
GL_UNSIGNED_BYTE, apPixelData));
} else if (mTarget == eTextureTarget_2D) {
GL_CHECK(glTexImage2D(GLTarget, 0, format, _width, _height,
0, format, GL_UNSIGNED_BYTE, apPixelData));
} else if (mTarget == eTextureTarget_3D) {
GL_CHECK(glTexImage3D(GLTarget, 0, format, avSize.x, avSize.y, avSize.z,
0, format, GL_UNSIGNED_BYTE, apPixelData));
}
if (mbUseMipMaps && mTarget != eTextureTarget_Rect && mTarget != eTextureTarget_3D)
generateMipmaps(mTarget);
PostCreation(GLTarget);
return true;
}
//-----------------------------------------------------------------------
void cSDLTexture::SetPixels2D(int alLevel, const cVector2l &avOffset, const cVector2l &avSize,
eColorDataFormat aDataFormat, void *apPixelData) {
if (mTarget != eTextureTarget_2D && mTarget != eTextureTarget_Rect)
return;
GL_CHECK(glTexSubImage2D(TextureTargetToGL(mTarget), alLevel, avOffset.x, avOffset.y, avSize.x, avSize.y,
ColorFormatToGL(aDataFormat), GL_UNSIGNED_BYTE, apPixelData));
}
//-----------------------------------------------------------------------
void cSDLTexture::Update(float afTimeStep) {
if (mvTextureHandles.size() > 1) {
float fMax = (float)(mvTextureHandles.size());
mfTimeCount += afTimeStep * (1.0f / mfFrameTime) * mfTimeDir;
if (mfTimeDir > 0) {
if (mfTimeCount >= fMax) {
if (mAnimMode == eTextureAnimMode_Loop) {
mfTimeCount = 0;
} else {
mfTimeCount = fMax - 1.0f;
mfTimeDir = -1.0f;
}
}
} else {
if (mfTimeCount < 0) {
mfTimeCount = 1;
mfTimeDir = 1.0f;
}
}
}
}
//-----------------------------------------------------------------------
bool cSDLTexture::HasAnimation() {
return mvTextureHandles.size() > 1;
}
void cSDLTexture::NextFrame() {
mfTimeCount += mfTimeDir;
if (mfTimeDir > 0) {
float fMax = (float)(mvTextureHandles.size());
if (mfTimeCount >= fMax) {
if (mAnimMode == eTextureAnimMode_Loop) {
mfTimeCount = 0;
} else {
mfTimeCount = fMax - 1.0f;
mfTimeDir = -1.0f;
}
}
} else {
if (mfTimeCount < 0) {
mfTimeCount = 1;
mfTimeDir = 1.0f;
}
}
}
void cSDLTexture::PrevFrame() {
mfTimeCount -= mfTimeDir;
if (mfTimeDir < 0) {
float fMax = (float)(mvTextureHandles.size());
if (mfTimeCount >= fMax) {
if (mAnimMode == eTextureAnimMode_Loop) {
mfTimeCount = 0;
} else {
mfTimeCount = fMax - 1.0f;
mfTimeDir = -1.0f;
}
}
} else {
if (mfTimeCount < 0) {
mfTimeCount = 1;
mfTimeDir = 1.0f;
}
}
}
float cSDLTexture::GetT() {
return cMath::Modulus(mfTimeCount, 1.0f);
}
float cSDLTexture::GetTimeCount() {
return mfTimeCount;
}
void cSDLTexture::SetTimeCount(float afX) {
mfTimeCount = afX;
}
int cSDLTexture::GetCurrentLowlevelHandle() {
return GetTextureHandle();
}
//-----------------------------------------------------------------------
void cSDLTexture::SetFilter(eTextureFilter aFilter) {
if (mFilter == aFilter)
return;
mFilter = aFilter;
if (mbContainsData) {
GLenum GLTarget = mpGfxSDL->GetGLTextureTargetEnum(mTarget);
GL_CHECK(glEnable(GLTarget));
for (size_t i = 0; i < mvTextureHandles.size(); ++i) {
glBindTexture(GLTarget, mvTextureHandles[i]);
if (mbUseMipMaps && mTarget != eTextureTarget_Rect) {
if (mFilter == eTextureFilter_Bilinear)
glTexParameteri(GLTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
else
glTexParameteri(GLTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
} else {
glTexParameteri(GLTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
}
GL_CHECK_FN();
GL_CHECK(glDisable(GLTarget));
}
}
//-----------------------------------------------------------------------
void cSDLTexture::SetAnisotropyDegree(float afX) {
// gl 4.6
#if 0
if(!mpLowLevelGraphics->GetCaps(eGraphicCaps_AnisotropicFiltering)) return;
if(afX < 1.0f) return;
if(afX > (float) mpLowLevelGraphics->GetCaps(eGraphicCaps_MaxAnisotropicFiltering)) return;
if(mfAnisotropyDegree == afX) return;
mfAnisotropyDegree = afX;
GLenum GLTarget = mpGfxSDL->GetGLTextureTargetEnum(mTarget);
glEnable(GLTarget);
for(size_t i=0; i < mvTextureHandles.size(); ++i)
{
glBindTexture(GLTarget, mvTextureHandles[i]);
glTexParameterf(GLTarget, GL_TEXTURE_MAX_ANISOTROPY ,mfAnisotropyDegree);
}
glDisable(GLTarget);
#endif
}
//-----------------------------------------------------------------------
void cSDLTexture::SetWrapS(eTextureWrap aMode) {
if (mbContainsData) {
GLenum GLTarget = mpGfxSDL->GetGLTextureTargetEnum(mTarget);
Hpl1::logInfo(Hpl1::kDebugTextures, "setting texture '%s' s wrap to %d\n", msName.c_str(), aMode);
GL_CHECK(glEnable(GLTarget));
for (size_t i = 0; i < mvTextureHandles.size(); ++i) {
glBindTexture(GLTarget, mvTextureHandles[i]);
glTexParameteri(GLTarget, GL_TEXTURE_WRAP_S, GetGLWrap(aMode));
}
GL_CHECK_FN();
GL_CHECK(glDisable(GLTarget));
}
}
//-----------------------------------------------------------------------
void cSDLTexture::SetWrapT(eTextureWrap aMode) {
if (mbContainsData) {
GLenum GLTarget = mpGfxSDL->GetGLTextureTargetEnum(mTarget);
Hpl1::logInfo(Hpl1::kDebugTextures, "setting texture '%s' t wrap to %d\n", msName.c_str(), aMode);
GL_CHECK(glEnable(GLTarget));
for (size_t i = 0; i < mvTextureHandles.size(); ++i) {
glBindTexture(GLTarget, mvTextureHandles[i]);
glTexParameteri(GLTarget, GL_TEXTURE_WRAP_T, GetGLWrap(aMode));
}
GL_CHECK(glDisable(GLTarget));
}
}
//-----------------------------------------------------------------------
void cSDLTexture::SetWrapR(eTextureWrap aMode) {
if (mbContainsData) {
GLenum GLTarget = mpGfxSDL->GetGLTextureTargetEnum(mTarget);
GL_CHECK(glEnable(GLTarget));
glEnable(GLTarget);
for (size_t i = 0; i < mvTextureHandles.size(); ++i) {
glBindTexture(GLTarget, mvTextureHandles[i]);
glTexParameteri(GLTarget, GL_TEXTURE_WRAP_R, GetGLWrap(aMode));
}
GL_CHECK(glDisable(GLTarget));
glDisable(GLTarget);
}
}
//-----------------------------------------------------------------------
unsigned int cSDLTexture::GetTextureHandle() {
if (mvTextureHandles.size() > 1) {
int lFrame = (int)mfTimeCount;
return mvTextureHandles[lFrame];
} else {
return mvTextureHandles[0];
}
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PRIVATE METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
bool cSDLTexture::CreateFromBitmapToHandle(Bitmap2D *pBmp, int alHandleIdx) {
if (mType == eTextureType_RenderTarget)
error("trying to create a rendertarget in SDLTexture::CreateBitmapToHandle");
// For some reason checking for ARB texture is not working on radeon cards.
/*if(mTarget == eTextureTarget_Rect && !GLEE_ARB_texture_rectangle)
{
Error("Rectangle texture target not supported\n");
return false;
}*/
GLenum GLTarget = InitCreation(alHandleIdx);
Bitmap2D *pBitmapSrc = pBmp;
_width = pBitmapSrc->getWidth();
_height = pBitmapSrc->getHeight();
if ((!cMath::IsPow2(_height) || !cMath::IsPow2(_width)) && mTarget != eTextureTarget_Rect)
Hpl1::logWarning(Hpl1::kDebugTextures, "Texture '%s' does not have a pow2 size", msName.c_str());
int lChannels = 0;
GLint internalFormat = 0;
GLenum format = 0;
getSettings(pBitmapSrc, lChannels, internalFormat, format);
_bpp = lChannels * 8;
const unsigned char *pPixelSrc = (const unsigned char *)pBitmapSrc->getRawData();
unsigned char *pNewSrc = nullptr;
if (mlSizeLevel > 0 && (int)_width > mvMinLevelSize.x * 2) {
// Log("OldSize: %d x %d ",mlWidth,mlHeight);
int lOldW = _width;
// int lOldH = _height;
int lSizeDiv = (int)pow((float)2, (int)mlSizeLevel);
_width /= lSizeDiv;
_height /= lSizeDiv;
while (_width < (unsigned int)mvMinLevelSize.x) {
_width *= 2;
_height *= 2;
lSizeDiv /= 2;
}
// Log("NewSize: %d x %d SizeDiv: %d\n",mlWidth,mlHeight,lSizeDiv);
pNewSrc = hplNewArray(unsigned char, lChannels *_width *_height);
int lWidthCount = _width;
int lHeightCount = _height;
int lOldAdd = lChannels * lSizeDiv;
int lOldHeightAdd = lChannels * lOldW * (lSizeDiv - 1);
const unsigned char *pOldPixel = pPixelSrc;
unsigned char *pNewPixel = pNewSrc;
while (lHeightCount) {
memcpy(pNewPixel, pOldPixel, lChannels);
pOldPixel += lOldAdd;
pNewPixel += lChannels;
lWidthCount--;
if (!lWidthCount) {
lWidthCount = _width;
lHeightCount--;
pOldPixel += lOldHeightAdd;
}
}
pPixelSrc = pNewSrc;
}
// Log("Loading %s %d x %d\n",msName.c_str(), pSrc->GetWidth(), pSrc->GetHeight());
// Log("Channels: %d Format: %x\n",lChannels, format);
// Clear error flags
GL_CHECK_FN();
if (mTarget == eTextureTarget_1D)
glTexImage1D(GLTarget, 0, internalFormat, _width, 0, format,
GL_UNSIGNED_BYTE, pPixelSrc);
else
glTexImage2D(GLTarget, 0, internalFormat, _width, _height,
0, format, GL_UNSIGNED_BYTE, pPixelSrc);
if (glGetError() != GL_NO_ERROR)
return false;
if (mbUseMipMaps && mTarget != eTextureTarget_Rect)
generateMipmaps(mTarget);
PostCreation(GLTarget);
if (mlSizeLevel > 0 && pNewSrc)
hplDeleteArray(pNewSrc);
return true;
}
//-----------------------------------------------------------------------
GLenum cSDLTexture::InitCreation(int alHandleIdx) {
GLenum GLTarget = mpGfxSDL->GetGLTextureTargetEnum(mTarget);
GL_CHECK(glEnable(GLTarget));
GL_CHECK(glBindTexture(GLTarget, mvTextureHandles[alHandleIdx]));
return GLTarget;
}
//-----------------------------------------------------------------------
void cSDLTexture::PostCreation(GLenum aGLTarget) {
if (mbUseMipMaps && mTarget != eTextureTarget_Rect) {
if (mFilter == eTextureFilter_Bilinear)
glTexParameteri(aGLTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
else
glTexParameteri(aGLTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
} else {
glTexParameteri(aGLTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
GL_CHECK_FN();
GL_CHECK(glTexParameteri(aGLTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
if (aGLTarget != GL_TEXTURE_RECTANGLE) {
GL_CHECK(glTexParameteri(aGLTarget, GL_TEXTURE_WRAP_S, GL_REPEAT));
GL_CHECK(glTexParameteri(aGLTarget, GL_TEXTURE_WRAP_T, GL_REPEAT));
GL_CHECK(glTexParameteri(aGLTarget, GL_TEXTURE_WRAP_R, GL_REPEAT));
}
GL_CHECK(glDisable(aGLTarget));
mbContainsData = true;
}
//-----------------------------------------------------------------------
GLenum cSDLTexture::GetGLWrap(eTextureWrap aMode) {
switch (aMode) {
case eTextureWrap_Clamp:
return GL_CLAMP;
case eTextureWrap_Repeat:
return GL_REPEAT;
case eTextureWrap_ClampToEdge:
return GL_CLAMP_TO_EDGE;
case eTextureWrap_ClampToBorder:
return GL_CLAMP_TO_BORDER;
default:
break;
}
return GL_REPEAT;
}
//-----------------------------------------------------------------------
} // namespace hpl
#endif // HPL1_USE_OPENGL