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scummvm-cursorfix/engines/hpl1/engine/impl/PhysicsJointNewton.h
2026-02-02 04:50:13 +01:00

98 lines
2.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_PHYSICS_JOINT_NEWTON_H
#define HPL_PHYSICS_JOINT_NEWTON_H
#include "hpl1/engine/impl/PhysicsBodyNewton.h"
#include "hpl1/engine/impl/PhysicsWorldNewton.h"
#include "hpl1/engine/libraries/newton/Newton.h"
#include "hpl1/engine/system/low_level_system.h"
namespace hpl {
template<typename T>
class iPhysicsJointNewton : public T {
public:
iPhysicsJointNewton(const tString &asName, iPhysicsBody *apParentBody, iPhysicsBody *apChildBody,
iPhysicsWorld *apWorld, const cVector3f &avPivotPoint)
: T(asName, apParentBody, apChildBody, apWorld, avPivotPoint) {
cPhysicsWorldNewton *pNWorld = static_cast<cPhysicsWorldNewton *>(apWorld);
mpNewtonWorld = pNWorld->GetNewtonWorld();
cPhysicsBodyNewton *pNParent = static_cast<cPhysicsBodyNewton *>(apParentBody);
cPhysicsBodyNewton *pNChild = static_cast<cPhysicsBodyNewton *>(apChildBody);
if (apParentBody == NULL)
mpNewtonParentBody = NULL;
else
mpNewtonParentBody = pNParent->GetNewtonBody();
mpNewtonChildBody = pNChild->GetNewtonBody();
}
virtual ~iPhysicsJointNewton() {
// Skip this for now and let newton handle it..
// Log("Destroying newton joint!\n");
if (this->mpChildBody || this->mpParentBody)
NewtonDestroyJoint(mpNewtonWorld, mpNewtonJoint);
}
///////////////////////
void SetCollideBodies(bool abX) {
NewtonJointSetCollisionState(mpNewtonJoint, abX ? 1 : 0);
}
bool GetCollideBodies() {
return NewtonJointGetCollisionState(mpNewtonJoint) == 0 ? false : true;
}
///////////////////////
void SetStiffness(float afX) {
NewtonJointSetStiffness(mpNewtonJoint, afX);
}
float GetStiffness() {
return NewtonJointGetStiffness(mpNewtonJoint);
}
///////////////////////
protected:
NewtonJoint *mpNewtonJoint;
NewtonWorld *mpNewtonWorld;
NewtonBody *mpNewtonParentBody;
NewtonBody *mpNewtonChildBody;
};
} // namespace hpl
#endif // HPL_PHYSICS_JOINT_NEWTON_H