/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_PHYSICS_JOINT_NEWTON_H #define HPL_PHYSICS_JOINT_NEWTON_H #include "hpl1/engine/impl/PhysicsBodyNewton.h" #include "hpl1/engine/impl/PhysicsWorldNewton.h" #include "hpl1/engine/libraries/newton/Newton.h" #include "hpl1/engine/system/low_level_system.h" namespace hpl { template class iPhysicsJointNewton : public T { public: iPhysicsJointNewton(const tString &asName, iPhysicsBody *apParentBody, iPhysicsBody *apChildBody, iPhysicsWorld *apWorld, const cVector3f &avPivotPoint) : T(asName, apParentBody, apChildBody, apWorld, avPivotPoint) { cPhysicsWorldNewton *pNWorld = static_cast(apWorld); mpNewtonWorld = pNWorld->GetNewtonWorld(); cPhysicsBodyNewton *pNParent = static_cast(apParentBody); cPhysicsBodyNewton *pNChild = static_cast(apChildBody); if (apParentBody == NULL) mpNewtonParentBody = NULL; else mpNewtonParentBody = pNParent->GetNewtonBody(); mpNewtonChildBody = pNChild->GetNewtonBody(); } virtual ~iPhysicsJointNewton() { // Skip this for now and let newton handle it.. // Log("Destroying newton joint!\n"); if (this->mpChildBody || this->mpParentBody) NewtonDestroyJoint(mpNewtonWorld, mpNewtonJoint); } /////////////////////// void SetCollideBodies(bool abX) { NewtonJointSetCollisionState(mpNewtonJoint, abX ? 1 : 0); } bool GetCollideBodies() { return NewtonJointGetCollisionState(mpNewtonJoint) == 0 ? false : true; } /////////////////////// void SetStiffness(float afX) { NewtonJointSetStiffness(mpNewtonJoint, afX); } float GetStiffness() { return NewtonJointGetStiffness(mpNewtonJoint); } /////////////////////// protected: NewtonJoint *mpNewtonJoint; NewtonWorld *mpNewtonWorld; NewtonBody *mpNewtonParentBody; NewtonBody *mpNewtonChildBody; }; } // namespace hpl #endif // HPL_PHYSICS_JOINT_NEWTON_H