115 lines
3.7 KiB
C++
115 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#include "hpl1/engine/impl/PhysicsJointBallNewton.h"
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#include "hpl1/engine/impl/PhysicsBodyNewton.h"
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#include "hpl1/engine/impl/PhysicsWorldNewton.h"
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/math/Vector3.h"
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namespace hpl {
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cPhysicsJointBallNewton::cPhysicsJointBallNewton(const tString &asName,
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iPhysicsBody *apParentBody, iPhysicsBody *apChildBody,
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iPhysicsWorld *apWorld, const cVector3f &avPivotPoint)
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: iPhysicsJointNewton<iPhysicsJointBall>(asName, apParentBody, apChildBody, apWorld, avPivotPoint) {
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VEC3_CONST_ARRAY(pivotPint, avPivotPoint);
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mpNewtonJoint = NewtonConstraintCreateBall(mpNewtonWorld, pivotPint,
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mpNewtonChildBody, mpNewtonParentBody);
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mvPinDir = cVector3f(0, 0, 0);
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mvPivotPoint = avPivotPoint;
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mfMaxConeAngle = 0;
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mfMaxTwistAngle = 0;
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mvConePin = mvPinDir;
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}
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//-----------------------------------------------------------------------
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cPhysicsJointBallNewton::~cPhysicsJointBallNewton() {
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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void cPhysicsJointBallNewton::SetConeLimits(const cVector3f &avPin, float afMaxConeAngle, float afMaxTwistAngle) {
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VEC3_CONST_ARRAY(pin, avPin);
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NewtonBallSetConeLimits(mpNewtonJoint, pin, afMaxConeAngle, afMaxTwistAngle);
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mvConePin = avPin;
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mvPinDir = mvConePin;
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mfMaxConeAngle = afMaxConeAngle;
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mfMaxTwistAngle = afMaxTwistAngle;
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}
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cVector3f cPhysicsJointBallNewton::GetAngles() {
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float angles[3];
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NewtonBallGetJointAngle(mpNewtonJoint, angles);
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return cVector3f::fromArray(angles);
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}
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//-----------------------------------------------------------------------
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cVector3f cPhysicsJointBallNewton::GetVelocity() {
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return cVector3f(0, 0, 0);
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}
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cVector3f cPhysicsJointBallNewton::GetAngularVelocity() {
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float vel[3];
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NewtonBallGetJointOmega(mpNewtonJoint, vel);
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return cVector3f::fromArray(vel);
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}
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cVector3f cPhysicsJointBallNewton::GetForce() {
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float force[3];
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NewtonBallGetJointForce(mpNewtonJoint, force);
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return cVector3f::fromArray(force);
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}
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//-----------------------------------------------------------------------
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float cPhysicsJointBallNewton::GetDistance() {
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return 0;
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}
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float cPhysicsJointBallNewton::GetAngle() {
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return 0;
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}
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//-----------------------------------------------------------------------
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} // namespace hpl
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