/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #include "hpl1/engine/impl/PhysicsJointBallNewton.h" #include "hpl1/engine/impl/PhysicsBodyNewton.h" #include "hpl1/engine/impl/PhysicsWorldNewton.h" #include "hpl1/engine/math/MathTypes.h" #include "hpl1/engine/math/Vector3.h" namespace hpl { ////////////////////////////////////////////////////////////////////////// // CONSTRUCTORS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- cPhysicsJointBallNewton::cPhysicsJointBallNewton(const tString &asName, iPhysicsBody *apParentBody, iPhysicsBody *apChildBody, iPhysicsWorld *apWorld, const cVector3f &avPivotPoint) : iPhysicsJointNewton(asName, apParentBody, apChildBody, apWorld, avPivotPoint) { VEC3_CONST_ARRAY(pivotPint, avPivotPoint); mpNewtonJoint = NewtonConstraintCreateBall(mpNewtonWorld, pivotPint, mpNewtonChildBody, mpNewtonParentBody); mvPinDir = cVector3f(0, 0, 0); mvPivotPoint = avPivotPoint; mfMaxConeAngle = 0; mfMaxTwistAngle = 0; mvConePin = mvPinDir; } //----------------------------------------------------------------------- cPhysicsJointBallNewton::~cPhysicsJointBallNewton() { } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PUBLIC METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- void cPhysicsJointBallNewton::SetConeLimits(const cVector3f &avPin, float afMaxConeAngle, float afMaxTwistAngle) { VEC3_CONST_ARRAY(pin, avPin); NewtonBallSetConeLimits(mpNewtonJoint, pin, afMaxConeAngle, afMaxTwistAngle); mvConePin = avPin; mvPinDir = mvConePin; mfMaxConeAngle = afMaxConeAngle; mfMaxTwistAngle = afMaxTwistAngle; } cVector3f cPhysicsJointBallNewton::GetAngles() { float angles[3]; NewtonBallGetJointAngle(mpNewtonJoint, angles); return cVector3f::fromArray(angles); } //----------------------------------------------------------------------- cVector3f cPhysicsJointBallNewton::GetVelocity() { return cVector3f(0, 0, 0); } cVector3f cPhysicsJointBallNewton::GetAngularVelocity() { float vel[3]; NewtonBallGetJointOmega(mpNewtonJoint, vel); return cVector3f::fromArray(vel); } cVector3f cPhysicsJointBallNewton::GetForce() { float force[3]; NewtonBallGetJointForce(mpNewtonJoint, force); return cVector3f::fromArray(force); } //----------------------------------------------------------------------- float cPhysicsJointBallNewton::GetDistance() { return 0; } float cPhysicsJointBallNewton::GetAngle() { return 0; } //----------------------------------------------------------------------- } // namespace hpl