99 lines
2.7 KiB
C++
99 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_OPENAL_SOUND_CHANNEL_H
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#define HPL_OPENAL_SOUND_CHANNEL_H
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#include "audio/audiostream.h"
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#include "audio/mixer.h"
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#include "common/file.h"
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#include "common/str.h"
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#include "hpl1/engine/impl/OpenALSoundData.h"
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#include "hpl1/engine/sound/SoundChannel.h"
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#include "hpl1/engine/sound/SoundData.h"
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//#include "OALWrapper/OAL_Funcs.h"
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namespace hpl {
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class cLowLevelSoundOpenAL;
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class cOpenALSoundChannel : public iSoundChannel {
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friend class cLowLevelSoundOpenAL;
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public:
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cOpenALSoundChannel(cOpenALSoundData *soundData, Audio::SeekableAudioStream *audioStream, cSoundManager *apSoundManger, cLowLevelSoundOpenAL *lowLevelSound, int priority);
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~cOpenALSoundChannel();
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void Play();
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void Stop();
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void SetPaused(bool abX);
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void SetSpeed(float afSpeed);
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void SetVolume(float afVolume);
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void SetLooping(bool abLoop);
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void SetPan(float afPan);
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void Set3D(bool ab3D);
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void SetPriority(int alX);
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int GetPriority();
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void SetPositionRelative(bool abRelative);
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void SetPosition(const cVector3f &avPos);
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void SetVelocity(const cVector3f &avVel);
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void SetMinDistance(float fMin);
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void SetMaxDistance(float fMax);
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bool IsPlaying();
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bool IsBufferUnderrun() { return false; }
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double GetElapsedTime() { return g_system->getMixer()->getElapsedTime(_handle).secs(); }
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double GetTotalTime() { return _audioStream->getLength().secs(); }
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void SetAffectedByEnv(bool abAffected);
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void SetFiltering(bool abEnabled, int alFlags);
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void SetFilterGain(float afGain);
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void SetFilterGainHF(float afGainHF);
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private:
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void restart();
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Audio::SoundHandle _handle;
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Audio::SeekableAudioStream *_audioStream;
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cLowLevelSoundOpenAL *_lowLevelSound;
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int _priority;
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// int mlDefaultFreq;
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// float mfPosition[3];
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// float mfVelocity[3];
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};
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} // namespace hpl
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#endif // HPL_OPENAL_CHANNEL_H
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