/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_OPENAL_SOUND_CHANNEL_H #define HPL_OPENAL_SOUND_CHANNEL_H #include "audio/audiostream.h" #include "audio/mixer.h" #include "common/file.h" #include "common/str.h" #include "hpl1/engine/impl/OpenALSoundData.h" #include "hpl1/engine/sound/SoundChannel.h" #include "hpl1/engine/sound/SoundData.h" //#include "OALWrapper/OAL_Funcs.h" namespace hpl { class cLowLevelSoundOpenAL; class cOpenALSoundChannel : public iSoundChannel { friend class cLowLevelSoundOpenAL; public: cOpenALSoundChannel(cOpenALSoundData *soundData, Audio::SeekableAudioStream *audioStream, cSoundManager *apSoundManger, cLowLevelSoundOpenAL *lowLevelSound, int priority); ~cOpenALSoundChannel(); void Play(); void Stop(); void SetPaused(bool abX); void SetSpeed(float afSpeed); void SetVolume(float afVolume); void SetLooping(bool abLoop); void SetPan(float afPan); void Set3D(bool ab3D); void SetPriority(int alX); int GetPriority(); void SetPositionRelative(bool abRelative); void SetPosition(const cVector3f &avPos); void SetVelocity(const cVector3f &avVel); void SetMinDistance(float fMin); void SetMaxDistance(float fMax); bool IsPlaying(); bool IsBufferUnderrun() { return false; } double GetElapsedTime() { return g_system->getMixer()->getElapsedTime(_handle).secs(); } double GetTotalTime() { return _audioStream->getLength().secs(); } void SetAffectedByEnv(bool abAffected); void SetFiltering(bool abEnabled, int alFlags); void SetFilterGain(float afGain); void SetFilterGainHF(float afGainHF); private: void restart(); Audio::SoundHandle _handle; Audio::SeekableAudioStream *_audioStream; cLowLevelSoundOpenAL *_lowLevelSound; int _priority; // int mlDefaultFreq; // float mfPosition[3]; // float mfVelocity[3]; }; } // namespace hpl #endif // HPL_OPENAL_CHANNEL_H