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scummvm-cursorfix/engines/hpl1/engine/impl/OcclusionQueryOGL.cpp
2026-02-02 04:50:13 +01:00

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2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/impl/OcclusionQueryOGL.h"
#ifdef HPL1_USE_OPENGL
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cOcclusionQueryOGL::cOcclusionQueryOGL() {
glGenQueries(1, (GLuint *)&mlQueryId);
mlLastSampleCount = 0;
}
//-----------------------------------------------------------------------
cOcclusionQueryOGL::~cOcclusionQueryOGL() {
glDeleteQueries(1, (GLuint *)&mlQueryId);
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
void cOcclusionQueryOGL::Begin() {
glBeginQuery(GL_SAMPLES_PASSED, mlQueryId);
}
void cOcclusionQueryOGL::End() {
glEndQuery(GL_SAMPLES_PASSED);
}
bool cOcclusionQueryOGL::FetchResults() {
int lAvailable = 0;
glGetQueryObjectiv(mlQueryId, GL_QUERY_RESULT_AVAILABLE, (GLint *)&lAvailable);
if (lAvailable == 0)
return false;
glGetQueryObjectiv(mlQueryId, GL_QUERY_RESULT, (GLint *)&mlLastSampleCount);
return true;
}
unsigned int cOcclusionQueryOGL::GetSampleCount() {
return mlLastSampleCount;
}
//-----------------------------------------------------------------------
} // namespace hpl
#endif // HL1_USE_OPENGL